RimWorld
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Yet another prosthetic expansion mod - Animals
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Kedvenc
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Mod, 1.3, 1.4, 1.5, 1.6
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572.315 KB
2022. máj. 16., 5:31
júl. 5., 8:38
8 változásjegyzék ( megnézés )

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Yet another prosthetic expansion mod - Animals

Leírás
Content

This mod is animal-oriented module for the YAPEM mod. It allows the player to install most replacements added by the core module onto animals. The legs, arms, noses, ears and jaw are the only exception, those body part require a special (and cheaper) animal version (does not apply to the biological tier).

The animal limb (works for both arms and legs), nose, jaw and ear replacements come in all tiers (with the exception of biological).

This mod also adds a tail replacement. It comes in all tiers and should also work with race mods that have pawns with tails (if there is any race that does not “accept” the replacement, let me know so I can make a proper patch).



Balancing

Animal body parts are cheaper when compared to their human counterparts, this has been done for obvious reasons (the image of a rat with a human-looking nose is honestly terrifying, also using human limbs would be costly, I guess).

To replace other body parts animals can simply receive the human version, this has been done to avoid excessive bloat because doubling the amount of bionics would be kinda silly.



Compatibility
Alpha Implant's damage scaling can be enabled for this mod's bionics in this mod's settings.

Similarly to Cyber Fauna this mod’s animal implants should work with most vanilla and modded animals, manual patches are not needed unless the animal has non-vanilla body parts (wings or tentacles for example).

Though, for “big” animal (or even HAR) mods like Alpha animals I can add some more replacements (via a patch) if there’s a need and demand for it

The tail replacements should work on most alien races with tails, but some require manual patches, which I’ll make when requested.
41 megjegyzés
Irismono júl. 3., 12:53 
Seconding the animal part scaling idea. Maybe make it a mod option.
blackrave febr. 18., 9:22 
Have you considered to scale part and medicine requirment based on animal size?
0-1.49 size require 1 of each, 1.5-2.49 would require double and so on
Modularity of parts would explain how rat and thrumbo can share same prosthetics/implants
Pink Lion Gaming 2024. okt. 1., 6:53 
@nana the mod options in the settings menu allow you to enable tail implants for humans, which I think should also work with HAR races.
Stachman 2024. júl. 28., 2:30 
archotech appendix or pancreas
「Brainiac」 2024. jún. 26., 12:34 
@MrKociak nice! thank you
MrKociak  [készítő] 2024. jún. 26., 12:31 
Before anyone asks, I am making a patch mod that makes this work better with Alpha Implants [removes any overlapping bionics from Alpha Implants and instead adds the scalable damage feature from it to bionics from this mod]
Samuel_Bucher 2024. máj. 2., 10:28 
In vanilla, melee attack tools are bound to body parts of their owner, and prosthetics that replace those parts have their own tools. For example, the regular human arms has a "blunt 8.2 power" tool attached too it, and the bionic arm overrides with its own "blunt 12 power" tool. Since various animals have different attack strength and type (paws vs hooves), and this mod has universal animal limbs, then how is that balanced? There is also the issue of quadripedal animals only having tools for their front legs, and if all 4 are replacable with the same prosthetic, then a fully augmented animal would be able to attack with all of its 4 legs.
「Brainiac」 2024. márc. 2., 8:29 
When I load both this mod and "Yet another prosthetic expansion mod - Core" - recipe for Ultratech jaw is disappear...
Legeden 2023. jún. 6., 15:01 
I'm kinda sad that there is no wooden legs option for animals, on my intentionally slowed research playthrough I have a few animals waiting for years already for a new leg
Smaug 2022. nov. 19., 8:43 
Throw in battle boosters and this could be a full replacement of Cyber Fauna into your framework.