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That makes sense with the bloat thing. Just curious at those levels could it just be hands and feet or does it have to includes fingers and toes?
With the regenerating is there a way to stop it? I have some other mods that add prosthetics. I am also using this mod "Prosthetic No Missing Body Parts (Continued)", would this have anything to do with it?. Or do i just install bionic feet if they grow a foot back after installing a archotech leg? Any help or suggestion is appreciated.
As for regenerating feet and arms with the medpod, that's just a quirk of how bionics work in rimworld. For example, when a pawn has a bionic leg installed, their foot and toes are considered "removed" by the game [it's also why, without mods that fix it, pawns with bionic legs can't wear shoes].
Yeah, it doesn't provide the error if ABE is loaded first. I was mostly thinking an enforced mod load order entry would be the solution.
I can't type today, steam really needs to consider adding the option to just edit comments :U
Could you try changing the mod load order to YAPEM is loaded after FSF ABE? It might solve the issue and if it works I'll edit the about.xml to make that order automatic.