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You should be mostly fine with the default proton stuff, but in case you're using certain mods and plugins that might require you having vcrun or dotnet stuff, you'll have to use commands like:
protontricks 611670 vcrun2022
With this one, I've managed to make DynDOLOD launch.
PSA if you guys are on Nvidia and using DynDOLOD, you might face an issue of DynDOLOD spiking RAM usage and crashing, or blasting off with an error like TwbRender.LoadGLMultiImage.
In such case, you need to get a fixed version of DynDOLOD and TexGenx64 exe files from the DynDOLOD's official forum.
I've just repeated my own steps like a week or 2 ago, and it still works. Are you sure you didn't mess up your installation? I'm on Proton-GE-10-12 currently.
Try launching things clean, with just SKSEVR installed and see if it produces any logs at drive_c/users/steamuser/My Documents/My Games/Skyrim VR/SKSE/
Does it not hook up SKSEVR, or does it just crash on launch?
Here are my launch parameters, just in case they are part of what makes it work for me.
LD_PRELOAD="" PROTON_ENABLE_WAYLAND=1 WINEDLLOVERRIDES="winmm,version=n,b" %command%
removing any files added by vrik didn't fix this issue and frankly i am not quite sure how to proceed
Welp. Despite anything I've done, the game just crashes on launch. I see no issues in at the logs, but the game's image freezes after rendering its first frame.
I forgot to turn HDR off.
Don't use KDE Plasma's HDR together with SkyrimVR.
You need to have the specific mods that use SKSEVR dlls, like:
- JContainersVR
- FaceGenFixes
- ConsoleUtilVR
- po3_Tweaks
Those were the dlls that caused issues to me. Maybe there are even more.
If you have mods that don't do much SKSE dll injection, then you'll have no issues playing the game.
1. Revert file renaming steps.
2. Revert the change to Data/SKSE/skse.ini
3. Install ProtonGE, any version starting from 9-16 and up. There was this handy change that allows to run the launcher instead of the SkyrimVR.exe.
4. Do this in your terminal:
cd ~/.steam/steam/compatibilitytools.d/GE-Proton9-16/protonfixes/gamefixes-steam/
cp ./489830.py ./611670.py
5. Open 611670.py and add the next line right underneath the line that has "# Skyrim SE" part:
'611670': ('SkyrimVR.exe', 'sksevr_loader.exe') # Skyrim VR
6. Save the change.
7. Pick Proton GE as the compatibility layer for your SkyrimVR.
Now, Upon running SkyrimVR, it should run sksevr_loader.exe instead of SkyrimVR.exe. All the SKSE mods that were screwed up by file rename should work now.