Stellaris

Stellaris

278 ratings
CheatMod
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File Size
Posted
Updated
1.212 MB
14 May, 2022 @ 10:48am
22 Sep @ 11:56am
50 Change Notes ( view )

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CheatMod

Description
RUS:

Поддерживаемая версия игры: 4.*.*

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КАК ИСПОЛЬЗОВАТЬ МОД

Добавьте мод в подписки
Включите мод в игровом наборе

Указы:

Откройте меню указов
Пролистайте в самый низ
Включите чит меню

Решения на планете:

Откройте меню планеты
Откройте меню решений на планете
Выберите нужные решения

Постройки:

Откройте меню планеты/космической базы
Откройте меню построек/модулей
Выберите нужное

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ФУНКЦИОНАЛ:

1) Указы:
Zeroing of cd relics
Give all planets boost
Gene modification
Cheat buildings on
Planet decisions on
Fallen empires buildings on
Megastructure capacity

2) Ивент-меню:
Army strength
Fleet strength
Research boost
Resource boost
BuildBoost
Political power
Ownership
Improve leaders
Resource give

3) Решения на планете:
Modify planet size:
-Изменение размера планеты до 50
Planet boost:
-Увеличение притока ресурсов, стабильности и т.д(действует 30 лет)

4) Постройки:
Чит постройки на планетах
Постройки падших империй на планетах
Чит-верфь на звездной базе
Чит постройка по фарму ресурсов на звездной базе

5) Компоненты кораблей:
Чит Реактор


ПРЕДЛОЖЕНИЯ ПО УЛУЧШЕНИЮ ЧИТ МОДА ИЛИ БАГ РЕПОРТЫ ОТПРАВЛЯЙТЕ В ОБСУЖДЕНИЯ
Popular Discussions View All (4)
56
28 Apr @ 6:49am
[RUS]ПРЕДЛОЖЕНИЯ ПО УЛУЧШЕНИЮ ЧИТ МОДА
Finleyl
21
18 Nov, 2024 @ 6:36pm
SUGGESTIONS FOR IMPROVING THE CHEAT MOD
Finleyl
3
30 Sep, 2024 @ 9:53pm
BUG REPORTS
Finleyl
185 Comments
Harabec 13 Oct @ 4:46am 
This has just stopped working for me. It is possible its a mod clash, but it's always worked with the mods I use before now. It's the modifiers that seem not to be working. For instance, starbases are hard limited to 100 again, even though it still shows the pluses from the modifiers. Similar with fleet limit.
Patient 30 Sep @ 6:12am 
No worries friend <3
Finleyl  [author] 27 Sep @ 1:47am 
I had to wait for the documentation for modders to be updated, even when I was making the first version of the mod, it was way behind
Patient 26 Sep @ 12:19pm 
so happy to see you're still updating this :) got 2 ideas for you for resources to add if you're interested:
- It looks like Trade is now currency? Instead of buying and selling with energy credits we use Trade now? Wonder if you can add a cheat for that.
- It looks like the latest dlc Shadows of the Shroud added a resource called Astral Threads, maybe you could try adding that too?
Thank you for everything
Finleyl  [author] 22 Sep @ 11:57am 
updated
Finleyl  [author] 22 Sep @ 9:05am 
I plan to update the mod in the near future.
Figaround 7 Sep @ 9:10am 
2/
Yes, the link is a Google spreadsheet, where there is a separate sheet for each experiment. Where in the name of the sheet at the end there is -, there was a crash, where there is +, there was no crash. And I highlighted the mods enabled during the test in bold (the whole line), if the mod is in bold and there are no values ​​in 2 columns false, 0, then the mod was enabled.
Figaround 7 Sep @ 9:10am 
1/
There is a problem with your mod, with 1 of 3. My game crashes (even before loading the main menu), when the following mods are enabled:
Expanded Events , CheatMod , Spaceborne Civs Expanded .
And I tested my assembly, link [docs.google.com], the first half of the mods with these mods - no crash. When any of them is enabled and there is the lower half of the mods (the heaviest and interface mods there, for example), the game crashes.
hyeok01 25 Jul @ 5:15am 
it work
cisconetdude 1 Jun @ 4:40pm 
Pretty sure this is dead now