Stellaris

Stellaris

45 ratings
Ancient Clone Vat 10k
3
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
112.339 KB
13 May, 2022 @ 11:53pm
25 Sep @ 2:40am
17 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Ancient Clone Vat 10k

Description
- 10.000 clones per vat and unlimited number of Ancients Clone Vats to build -

COMPATIBLE with Stellaris 4.1.* and any mod as long as it doesn´t change the number of ancient clone vats and their capacity


### WARNING ###
THIS MOD IS NOT BALANCED WITH THE REST OF THE GAME!

This mod needs the Humanoid Species Pack (REALLY)! It´s modding the Origin Clone Army.
Otherwise, ungodly things can happen unexpectedly... *waves his arms ominously, hissing in warning*


Required DLC:
- Humanoids Species Pack -> Origin Clone Army

Languages:
- English
- German
- Languages officially supported by Stellaris/Paradox BUT with english localisation for the mod


Mod description:
Ancient Clone Vats can now be built in unlimited numbers.
Each Ancient Clone Vat can sustain up to 10.000 clones (original 2.500 clones).
Pop growth adjusted.
Everything else remains the same.


You want more?

- Empire limit for Ancient Clone Vats lifted, 25.000 clones per vat:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3574384264

You want less?

- Empire limit for Ancient Clone Vats lifted, 2.500 clones (vanilla since Stellaris 4.0) per vat:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2811351259

- Old 3.14 Version, empire limit for Ancient Clone Vats lifted, 20 clones (vanilla) per vat:
Stellaris 3.14 - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3486120483


Have fun and a wonderful day
Popular Discussions View All (1)
2
23 Jul, 2022 @ 11:45pm
Mod does not work.
xXUnsanctionedXx
56 Comments
Punktier  [author] 6 Oct @ 10:44am 
If you want to know more about this, I like to refer you to the Steam or Reddit forums, a search engine of your choice and the Stellaris Wiki page of Paradox:
- https://stellaris.paradoxwikis.com
Punktier  [author] 6 Oct @ 10:41am 
Okay, regarding pop growth... I don't claim that all this is true or correct, but that's how it looks to me based on my experience with Stellaris and a lot of reading around.

Very simple explanation:
Build city districts or luxury residences to avoid pop growth collapse.


A little more detailed explanation:
The mod itself works.

But what affects the pop growth is the planet capacity which can be different for each planet.

You can find this in the planet window at the top right when you move the mouse pointer to "Size" (do not click). It indicates the maximum population size for the planet.
This size can be increased by city districts or luxury residences.

So the ancient clone vats increase the pop growth in relation to the planet's capacity, not the maximum number of clone soldiers that can keep the ancient clone vats alive.


As far as I know, it is not really explained in detail anywhere... welcome to Stellaris 4.0.x ;)
Punktier  [author] 6 Oct @ 4:10am 
@xXUnsanctionedXx: Thanks, I'm looking into this.
xXUnsanctionedXx 5 Oct @ 11:40am 
I keep getting notifications of population declining...I have one planet with two ancient clone vats on it. it should support 20k pops, but I have 9.6k and im getting this notification
Punktier  [author] 25 Sep @ 3:59am 
Punktier  [author] 25 Sep @ 3:53am 
@noobfield2042: You´re welcome :)
noobfield2042 25 Sep @ 3:00am 
Thank you so much!
Punktier  [author] 25 Sep @ 2:43am 
Updated for Stellaris 4.1.x

Have a wonderful day!
noobfield2042 24 Sep @ 12:57pm 
is the mod updated for 4.1?
Haq Tuah 22 Sep @ 5:25am 
I want it, chief.