Stellaris

Stellaris

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Mechanical Traits for Cybernetic Species (3.4)
   
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1 May, 2022 @ 7:12pm
20 May, 2022 @ 5:22pm
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Mechanical Traits for Cybernetic Species (3.4)

Description
Adds 1 new technology option and 8 traits for species with the cybernetic trait. The traits are unlocked after researching "Bio-Synthetic Interfacing" which requires both the "Genome Mapping" and "Powered Exoskeletons" technologies to be researched as well as the completion of "The Flesh is Weak" special project.

There are two groups of traits: Implants and Frameworks. Each species can support one trait from each group - traits within a group are mutually exclusive

Implants
  • Emotion Regulator Implant
    • Cost: 1
    • Effect
      Happiness +5%
      Unity from Jobs +5%
  • Parallel Processor Implant
    • Cost: 1
    • Effect
      Leader Experience Gain +10%
      Specialist Pop Resource Output +5%
  • Synaptic Inhibitor Implant
    • Cost: 1
    • Effect
      Governing Ethics Attraction +15%
      Empire Size from Pops -5%
  • Tactical Combat Implant
    • Cost: 1
    • Effect
      Army Morale +10%
      Army Damage +5%

Frameworks
  • Agricultural Framework
    • Cost: 1
    • Effect
      Food from Jobs +5%
  • Compact Framework
    • Cost: 1
    • Effect
      Pop Housing Usage -5%
  • Industrial Framework
    • Cost: 1
    • Effect
      Minerals from Jobs +5%
  • Military Framework
    • Cost: 1
    • Effect
      Army Health +10%
      Army Damage +5%

Compatibility

No vanilla files were overwritten. Should be compatible with most mods.