Kenshi
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Economy Chad (Economy-limb Based Skeleton)
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File Size
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28.806 MB
1 May, 2022 @ 7:40am
10 Aug, 2023 @ 4:37am
6 Change Notes ( view )

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Economy Chad (Economy-limb Based Skeleton)

In 1 collection by The Subarashii One
Suba´s Skeleton races
4 items
Description
What happens when a couple of Hiver Limbsmiths get really high and swallow a gallon of grog? Well, they end up with this monstrocity. Meet the Economy Skeleton, a Skeleton so bad that it shouldnt exist. Yet here we are.

This is the third iteration of my skeleton collection, this one was specifically designed to be bad.


This mod introduces:

- works with rectuitable prisoners
- A new skeleton subrace.
- A couple of stormhouses within the western hive territory selling these skeletons as "slaves".
- A new game start where you are an economy skeleton gone haywire trying to escape you captors.
- Here is a patch for More Combat Animations (MCA): https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2818282246

WHAT WILL COME IN THE FUTURE?

- Introduce a skeleton called "Economy Chad"
- Economy Skeletons spawning in the wild.
- A small Economy skeleton uprising against the hivers.

STATS

- Hitpoints: 95
- Science +20%
- Robotics +20%
- Martial Arts +20%
- Strenght -20%
- Lockpicking -20%
- Toughness -20%
Popular Discussions View All (2)
1
22 Oct, 2023 @ 12:46pm
Economy-Chad Part Map issues
Tomanator490
1
10 Aug, 2023 @ 2:24am
Translation upload permission
Le Leon
201 Comments
Skye is a nerd 17 hours ago 
Awesome mod. I'm in the process of patching this mod for the part map thing (+ some minor dialogue fixes) and I noticed there's a lot of dangling unassigned dialogue probably from your lifter skeletons mod.

For non-modder readers, don't worry it's not really a functionality problem, just makes space usage go up a bit and throws some fcs errors and warnings, but dialogue is pretty small data-wise.

If you're seeing this Suba, mind if I post the link to my part map & dialogue patch once it's done in the comments?
Gianont 16 Oct @ 8:04pm 
greatest mod ever. but please fix the bug where if hey were a dustcoat it remove half there head
Lucius Helius 6 Oct @ 9:36pm 
May I use this mod in a mod of my own? I'll link credit here of course.
TheGreatDookieMan 27 Jul @ 8:55pm 
Hey, I know it's a lot to ask, but is it at all possible you could make patches for "Animation Overhaul - Crafting Animations" and "Great Animations Mod"?
Don 17 Jul @ 10:15am 
Modder! Modder! My weak joke race isn't weak enought! May I ask for a even weaker version of them? I'm talking them not wearing haeadgear nor shirts and with a flat -30% to every XP gain! I want to suffer but I'm not suffering enough
Average Genestealer 9 Jun @ 10:02am 
I feel like the economy skeleton factory should have robotics benches, repair beds, steel refineries, etc. Considering it's where economy skeletons are presumably made
Average Genestealer 5 Jun @ 12:30pm 
When I figure out how the FCS works, I'll make that mod. Beep and Agnu will be able to reason with the economy skeleton bugmaster.
The Subarashii One  [author] 5 Jun @ 11:46am 
@tarsis thanks! :D
The Subarashii One  [author] 5 Jun @ 11:45am 
@average Genestealer
Sure! go ahead! sounds fun! :D
Tarsis 22 May @ 5:57am 
Agnu, Sadniel, and Burn likely warrant some consideration in such a mod.