Rivals of Aether

Rivals of Aether

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Fire Emblem Myrmidon
   
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2.446 MB
28 Apr, 2022 @ 5:07pm
4 Sep, 2022 @ 10:44am
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Fire Emblem Myrmidon

In 3 collections by squidaccus
Personal RoA Modlist
109 items
my mods
10 items
Personal RoA Modlist V2
150 items
Description
Deen, Rutger and more from Fire Emblem are here! Swift and skilled, but lacking in raw power, myrmidons are experts at evasion and can rack up damage quickly through multiple strikes. Be cautious, though, they're quite frail!

Currently playable characters:
Rutger (Fire Emblem: The Binding Blade)
Deen (Fire Emblem Echoes: Shadows of Valentia)
Joshua (Fire Emblem: The Sacred Stones)
Gray (Fire Emblem Echoes: Shadows of Valentia)
Navarre (Fire Emblem: Shadow Dragon)
Kamui (Fire Emblem Echoes: Shadows of Valentia)
Zihark (Fire Emblem: Path of Radiance)
Yen'fay (Fire Emblem Awakening)

Sprites ripped by Bob Bobiam
Voice clips from Fire Emblem Heroes and Fire Emblem Echoes: Shadows of Valentia
10 Comments
GoodraFan706 6 May, 2022 @ 7:22pm 
it does feel really hard to approach though with forward tilt having both a lot of startup and poor reach because of how stiff it feels (seriously, you don't go anywhere using the move), and because down tilt feels the same and up tilt is just an anti-air, i feel like dash attack becomes my only consistent approach option.
GoodraFan706 6 May, 2022 @ 7:11pm 
why does jab have so much startup? feels kinda slow, but maybe that's just me.
forward smash has so much startup, jeez. and the backwards dash adds to the slowness by adding a lot of endlag. it also has a massive blind spot right in front of him, making the move worse.
with side special, i feel like more often than not if i try to use it to recover, it hinders my recovery more than it helps because the endlag prevents me from wall jumping until very late, meaning i just die.
now, on the positives, up smash, up air and up special feel amazing to use, very fluid and fun to land. i like the ladder combos, even if it takes a while to actually kill.
overall, cool character, just has some laggy/stiff moves that make him awkward to play, as well as some hitbox issues.
GoodraFan706 6 May, 2022 @ 7:11pm 
alright, so, the character is pretty nice, but there are some things that make playing them really awkward.
first off, nair doesn't have a backwards hitbox, so there's kinda no reason to use it over fair, which hits harder.
bair kinda looks weird, since the hitbox comes out after his sword looks like it's already swung? probably a lack of proper animations to work with thing, all things considered, though.
up tilt doesn't have a hitbox on the part of the animation where his sword comes up, which i find really odd considering it looks like it should at least hit behind him instead of being exclusively an anti-air.
down tilt feels bad to land, cause it's so stiff and feels like it lacks range, and while it does combo into up tilt (kinda, any sort of DI and it whiffs), up tilt itself also feels really stiff.
cutting post short cause character limit
nomoonatall 4 May, 2022 @ 7:58pm 
To be fair, 5+ well-made Fire Emblem characters are better than 1. Also they ought to make the next Fire Emblem Smash Bros character a minor character.
squidaccus  [author] 30 Apr, 2022 @ 2:11pm 
Probably the near future, he's one I want to add.
Aleyway 30 Apr, 2022 @ 10:41am 
When are we getting Gray tho
Schlanvlcore 28 Apr, 2022 @ 8:17pm 
I became the strongest soldier in three houses by becoming a myrmidon. I followed the way of my hero Lon'qu
tenacity25 28 Apr, 2022 @ 6:35pm 
man I love playing Marth and not being a melee player in 2022
squidaccus  [author] 28 Apr, 2022 @ 6:34pm 
Generic sage, too.
tenacity25 28 Apr, 2022 @ 6:24pm 
we officially have generic Myrmidon before we have a well-made Marth mod that isn't very overpowered