Transport Fever 2

Transport Fever 2

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Yeol's Senseless Industries 2.21a
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Building: Industry
File Size
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243.070 MB
25 Apr, 2022 @ 8:33am
25 Feb, 2023 @ 11:11am
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Yeol's Senseless Industries 2.21a

Description
Senseless Industries 2.x?
1. INTRODUCTION
The industry model has been completely overhauled. The original industry chain has been altered, new concepts have been introduced, and original concepts have been modified. The result is a different industry system with another feel. Some may like it, some not. If you don't like it, don't used it. If you like it, well... have fun!
2. Version 2 introduces 6 cargo types for the towns. Zero upto six cargo types appear depending the size of the town and the current game year. So there's a stronger sense of technological progression. A few modern technologies have been added.
3. TECHNOLOGICAL AGES
Senseless introduces the "era" concept. 3 different eras have been introduced, so the player will have a more complete sense of technological evolution. Not only vehicles will change during time, but also the industry types available.
3a. STEAM AND STEEL ERA
The period from 1850 to 1900 is dominated by steam and steel. The industrial revolution is fully developing and the steam locomotive is the exponent of this era. Towns are still rather small, the landscape still quite rural. It's to you to bring progress to all corners of the map.
3b. ERA OF PETROL
The invention of the combustion engine will bring a new dynamic to the industrial era. From 1900 the world will be dominated by oil and fuel, by machines and accelerated productions and transportation. New industries will become available, and you will be able to place them where you think they may function best. A new industrial park type will be available to bring these new industrious products to the towns.
3c. ERA OF PLASTICS AND ELECTRONICS
Once plastics and electronics have been invented, the commercial sector will explode. Appliances and electronic devices will be demanded by the commercial sectors. People want them, the comfort, the pleasure, the ease these new products bring are a success. You'll have new opportunities with new industry types coming available, and a new type of commercial center with the new modern products of consumption.
3d. INFORMATISATION
At the end of the 20th century computers and internet will appear, demanding their chain of production and goods to be deliver to the largest of cities.
4. CARGO TYPES AND VEHICLES
No matter what other vehicle mods you use, Senseless will use them also, and will integrate them into the new industrial system and cargo chain.
5. CHALLENGES
Senseless will be a little more challenging then the vanilla game. Starting a new game in 1850 will proof to be more difficult in finding good connections, and profits per line might be less. During the game you'll want to add new industries. You are free to do so.
6. LIMITATIONS
- Senseless is a complete overhaul of the industry working, and thus will conflict with many other mods that modify cargo types and production chains.
- Senseless can’t be removed from a savegame. The savegame will not load, or not be playable any more.
Popular Discussions View All (30)
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541 Comments
doug 27 Sep @ 6:16am 
To follow up on this.
I think Senseless is behaving as it should. If I generate a map in 1880, I don't see any Flax Farms (they time out in 1850) and I don't see any Car Factories (not available until 1910.) Note that other mods may be affecting the availability date for time sensitive industries.

Further to this last point, I checked Early Start, and it is only changing availability dates for those items whose start date is either 0 or 1850, so it will not adversely affect Senseless. It will allow you to manually add Flax Farms to the map until the end of 1850.
doug 27 Sep @ 5:04am 
I probably need to adjust Early Start to make allowances for industries that are not available until after 1850.
Yeol  [author] 27 Sep @ 12:30am 
Indeed, starting from a date different than from 1850 was not anticipated. Unexpected things with industries will happen. I suppose it's best to start a game in 1850 (paused), and then time-jump to your desired starting date. (I've not tested this)
Colonel O'Neil 26 Sep @ 7:26pm 
I have the same problem as @patrickhizkia1 - industries from all eras spawning in the 1800's.
thomas_raffael 15 Sep @ 10:01am 
Super MOd!
patrickhizkia1 12 Sep @ 6:09am 
Hi, I just subscribed to the mod and my understanding from the description is that industries will spawn or become available after certain years or eras. I started a new map on 1880 since I dislike playing with slow vehicles but I still want to try the industries era progression but I'm confused since there already later eras industries like multimedia and plastics which from my understanding should be available way later, I dont have the endless add-on activated and the only other active industries related mods are More Industry Levels and UEP collections.
I'm not sure if this is intended and I just misunderstood something (English not my first language).
Oh, and 1 minor thing, there is only 1 crude oil well in the entire map (no biggie since I have sandbox enabled).
doug 6 Sep @ 1:31pm 
Early Start changes the availability dates for industries. Make sure that when you first start your game, that you select 1850 as the starting date. Early Start changes the date to 1800 after the map is generated.
GuffQa 6 Sep @ 11:58am 
Hi, can you fix a starting date for first industries to 1800 for early start mods?
The unknown builder. 20 Aug @ 11:14am 
ah understood
Yeol  [author] 20 Aug @ 10:58am 
Unfortunately not. Some early age industries and cargo types will not be available at dates before 1850. I did not test it personally, but feedback from players indicated complications.