Barotrauma

Barotrauma

31 ratings
HUSKER & HONKER
   
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23 Apr, 2022 @ 5:22pm
27 May, 2024 @ 10:07am
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HUSKER & HONKER

In 1 collection by Chopps
Group 13 Submarines
9 items
Description
A Children of the Honkmother submarine has crashed into a Church of Husk ship. Now both ships are stuck together and need each other to survive.

Recommended Crew Size: 4-8


HUSKER & HONKER Features

- The Husker can run the electronics for the Honker while they are docked together.
- The docking and un-docking process must be done with the from the navigation terminal in the Husker
- Separation of the Husker and Honker is done through the Honker command bay
- Both ships are detachable and can be independently operated
- The Honker can remotely control the Husker's engine and ballast pumps. This feature can be toggled on and off via the lever next to the navigation console in the Honker command bay. (Green=Enabled, Red=Disabled)
-- Note: The remote control feature must be disabled to drive the Husker separately from the Honker


Husker Features

- 2 Coilguns
- Docking terminal
- Armory w/ lever to lock-down door between the Husker and Honker
- Medical bay w/ 2 Husk holding chambers and lock-down procedure
- Top and bottom airlock / docking hatch
- Husk communion area w/ plenty of Husk eggs and cures
- Fully stocked engineering bay
- Reactor room with lock-down procedure
- Janitors closet


Honker Features

- 1 Chaingun
- 1 Railgun w/ damaged lights (irreplaceable)
- Depth charge launcher
- Command bay with remote control of the Husker
- Plenty of secrets (HONK!)


-- Logbook/Terminal entries with lore associated with the ship and the crews life before and after "The Crash" will be added soon --



16 Comments
Chopps  [author] 7 Aug @ 2:41pm 
@jakkapakkaman i do plan to make a church of husk ship at some point, but it will probably be awhile before it gets finished. I have another RP im currently working on first. I'm glad you are enjoying the ship though
jakkapakkaman 7 Aug @ 1:38pm 
too complicated (which means this submarine is very well designed)
jakkapakkaman 7 Aug @ 1:38pm 
nevermind i am NOT making the other half
jakkapakkaman 7 Aug @ 1:32pm 
would love to see an independent husker, would be cool. (or if you dont want to i'll just edit it for me and my friends)
Chopps  [author] 15 Jul, 2024 @ 1:02pm 
Thanks for the feedback guys, if you have any other fun ideas lmk. I'm planning on doing a Mk2 of this ship
Rhapsody 11 Jul, 2024 @ 4:13am 
Tier 3 at 25k marks apparently.

You could make invisible vents to adjust the amount of oxygen available in small rooms.

The hardpoints on Husker also don't match those described. They are large hardpoints in the truth. So there's whopping 3 large hardpoints (all the 3 options) and a chaingun.

It also doesn't appear that bots can traverse between Husker and Honker without assistance.

It's a very, very good concept, but also has many flaws and probably needs a lot of editing to bring in line with vanilla-level experience.
Rhapsody 8 Jul, 2024 @ 11:05am 
Damn...

Which tier is it though?
Vesperianizo 17 Nov, 2023 @ 12:58pm 
Praise the Husk-Mother ship
JumpJumpUp 18 Jun, 2023 @ 11:17am 
Priase the Honk Husk
shortsnapz13 11 Jul, 2022 @ 11:27pm 
Thanks for getting back to me! I wanted to mention that it could also be a issue I've seen recently where (for some reason), some workshop vessels spawn without their shuttle, and have no option to replace them, or spawn with the shuttle attached, but the docking port constantly floods with water, I still have no idea why this happens, but It's very common and I had to mention it to you as the shuttle is a massive part of this design.