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I had two complaints throughout, The first was not knowing what check would be needed for the skill check doors etc. I felt that the characters would know who (like highest intuition is used automatically in convos) would be the one to act. Had to save-whore to compensate.
Second was a small quibble. Had a chance to level to party at the end sanctuary and it was then that the wizard needed a new spell book. This was well past a point of no return with no vendors. Still did fine but the wiz ran a level below the party for the last fight.
Overall, a very solid thumbs up and 5-stars. I can tell that a lot of work went into this.
- I was stuck at level 10 with my knowledge mage, he couldn't level up as a mage because there was no room in his spell book. So he took 2 levels of fighter (not that bad !). After you leave the main town, you have no access to a merchant or a spare spell book. So don't try to learn ALL spells in the game :-)
- THANK YOU _defenestrator_, I immediately download your following campain
This game I really only made healing potions and kept best med. armor. I raged and did reckless attack every encounter running up to all the missile folks as fast as possible EXCEPT your last encounter. I died the first two times with only the final bad guy left until the third try I said, "No more reckless attacks for anyone" and that significantly diminished hits by all the creatures. Again, good fun!