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<randomGraphics>
<li>Things/Building/Hotspring/shshotspring</li>
<li>Things/Building/Hotspring/Hotspring_Rtx</li>
<li>Things/Building/Hotspring/3HST_Hotspring</li>
<li>Things/Building/Hotspring/shshotspringduck</li>
<li>Things/Building/Hotspring/EXhotspringJ</li>
<li>Things/Building/Hotspring/EXhotspringE</li>
</randomGraphics>
<Patch>
<Operation Class="PatchOperationConditional">
<xpath>/Defs/ThingDef[defName = "StandaloneHotSpring"]/comps</xpath>
<nomatch Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[defName = "StandaloneHotSpring"]</xpath>
<value>
<comps>
<li Class="VanillaFurnitureExpanded.CompProperties_RandomBuildingGraphic">
<randomGraphics>
<li>Things/Building/Hotspring/"Name of hotspring texture here"</li>
</randomGraphics>
</li>
</comps>
</value>
</nomatch>
<match Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[defName = "StandaloneHotSpring"]/comps</xpath>
<value>
<liClass="VanillaFurnitureExpanded.CompProperties_RandomBuildingGraphic">
<randomGraphics>
<li>Things/Building/Hotspring/"Name of hotspring texture here"</li>
</randomGraphics>
</li>
</value>
</match>
</Operation>
</Patch>
the hotspring mod itself
this mod
then all the retextures correct?