RimWorld

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Underground Pipes Rebalance
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Mod, 1.3, 1.4
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20 apr, 2022 @ 12:56
24 okt, 2022 @ 23:02
2 ändringsnotiser ( visa )

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Underground Pipes Rebalance

Beskrivning
CONTENTS

Can be use with any combination of the above mods. Including none of them, if you're weird like that.

DETAILS
  • All underground pipes now have the same cost as their above-ground counterparts, but now take far longer to install (the description of UPC says 10x more, but it's actually closer to 15x).
  • They also now have the <ai_neverTrashThis> tag. They are still vulnerable to nearby explosions.
  • The beauty score of underground pipes is now 0.
  • Changed the menu icons of underground pipes to reflect the style used in UPC.
  • Underground Chemfuel pipes are now on the FloorEmplacement altitude layer (the same as the rest)

KNOWN ISSUES
None so far.

OTHER MODS
I love Helixien Gas! If you do too, check out some of my other mods:

CREDITS
Mod: CiXwOw
Underground Power Conduits: Owlchemist
Vanilla Helixien Gas Expanded: Oskar Potocki & Kikohi
Vanilla Chemfuel Expanded: Oskar Potocki, Chowder & Kikohi
34 kommentarer
CiXwOw  [skapare] 9 sep @ 3:27 
@ThePurpleBlanket: 1.5 wasn't real for this mod either
ThePurpleBlanket 8 sep @ 20:06 
1.6 is not real and it cant hurt you
Balthazad 30 aug @ 16:22 
damn, i just thought i had found gas pipes that go through water :(
Treetop87 四宮 [Sama] 17 jun @ 6:16 
Thank you For you Service o7
Three 13 jul, 2024 @ 7:31 
So thank you very much for this mod! I used it in many of my games. I think it's quite appreciated when the functionality of your mod is incorporated into the base game. Thanks again!
Heikkkinen 12 jun, 2024 @ 7:38 
Thanks in advance.
Thetaprime 14 apr, 2024 @ 18:08 
Must have missed this in the notes. Welp thanks for your mod in any case.
CiXwOw  [skapare] 14 apr, 2024 @ 16:40 
@Thetaprime: It's difficult to know what to do with this mod yet, as 1.5 introduced behaviour similar to UPC. So I don't know if UPC will be updated, or if I could rebalance to 1.5 behaviour. And now that this happens in vanilla, I don't know if the VE team will rebalance their own mods to be consistent. My plan has been to wait a few weeks and see what happens.
Thetaprime 14 apr, 2024 @ 9:14 
1.5 pls and thank you when able?
Malnormalulo 9 sep, 2023 @ 16:12 
In DropdownMenusVE.xml, you have some xpaths which look like:

> /Defs/ThingDef[defName="VHGE_SubterraneanHelixienPipe"][not(designatorDropdown)]

If another mod (in my case Niilo's QoL ) has already set a designator dropdown for any of these ThingDefs, the patch operation fails with an error. Can I suggest either using PatchOperationConditional to gracefully skip the patch if the designatorDropdown element already exists, or else use <success>Always</success> to squelch the error?