Natural Selection 2

Natural Selection 2

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NS2 Scramble!
   
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17 Apr, 2022 @ 4:43am
23 Aug @ 4:38am
17 Change Notes ( view )

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NS2 Scramble!

Description
Work in Progress - Bewares of bugs!
Time to shake up the meta
*Fade is starting/default alien lifeform.
*Shotgun is starting/default marine weapon.
*Skulk egg currently disabled.

Some of the changes
*Skulk and Fade movement speeds and energy costs adjusted.
*Fade eHP health decreased to 150 + 4/biomass.
*Skulk eHP increased to 330 +5/biomass.
*Skulk cost changed to 24 Pres.
*Swipe damage changed to 80 Light.
*Stab attack speed increased by 40%.
*Xenocide deals 105 total damage (55 over 2 seconds + 50 final explosion) in a smaller radius, and 33 self damage.

*Shotgun damage decreased to 118. Damage falloff penalty at max range reduced from 50% to 40%. Reload speed increased by 66% . Damage upgrade per level changed to 10%.
*Rifle cost changed to 10.
*Mine damage increased to 150, cost reduced to 4.
*Sentry damage changed to 7 Light damage, inaccuracy increased from 3 to 4 degrees. Confused Sentries shoot every 0.45s.
*Sentries per battery reduced to 2.
*Fire burning debuff increases victim's damage received by 8%.

*Arms Lab upgrade times increased by 15 seconds per level.
*Armor upgrade amount reduced from 20 to 15 per level (to 45/60/75 AR), costs reduced to 15/20/25.
*Armor welding rate increased from 20 to 25 per second.

*Nanoshield damage reduction increased from 32% to 40%, cost reduced to 2.
*Medpack instant heal changed to 20, and 50 heal over 1 second, cooldown increased from 0.45s to 0.75s.
*Rupture cost reduced to 1, parasite duration increased from 10 to 15 seconds.
*Crag healing on structures increased by 72%.

AI changes to Skulk, Fade and Marine to accomodate for these changes.
2 Comments
twiliteblue  [author] 28 Jul @ 2:19am 
Nope. :P
Hitman[GER] ☕ 18 Jul @ 7:59am 
Lol is this Whitelisted?