Total War: WARHAMMER III

Total War: WARHAMMER III

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(ZharrHammer Submod) DAN's Monogod Roster Expansion (Beta)
   
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File Size
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161.147 KB
17 Apr, 2022 @ 2:40am
28 May, 2024 @ 5:57am
17 Change Notes ( view )

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(ZharrHammer Submod) DAN's Monogod Roster Expansion (Beta)

In 1 collection by HashutChampion
Current Mods are we using
136 items
Description
yes adjusts stats around Zharrhammer

this is a Submod for my Zharrhammer Overhaul Mod

SFO not required

MP compatible such hopefully otherwise I will delete this

And yes I am Twitch Streamer and Kick Streamer on Total War Warhammer 3 and yes I do Campaign only but if people wanna be play with mods I have then I will be open and you should contact me on Twitch if you willing to do

there is links for channels https://www.twitch.tv/hashutchampion https://kick.com/hashutchampion


and here is my Discord Server : https://discord.gg/mXtV8R98SH

because I am not on Modding Den and neither on SFO discord since their community is blind future and I wont be part of them
12 Comments
Pr3ddy 31 Jul, 2022 @ 12:53pm 
This was in campaign
HashutChampion  [author] 31 Jul, 2022 @ 5:51am 
yea @Pr3ddy I totally understand that but I tend to balance it around Campaigns tho not MP battles
Pr3ddy 27 Jul, 2022 @ 12:06pm 
Tested without any other mods but the required ones.

Seems things are not well described/broken. This submod works well, but it launches without your overhaul of SFO, even though you list it as required. Your overhaul ruins the mod if you play Khorne. It increases income and buff stats on a couple of buildings by around 700% and it makes skull cannons OP as hell. SFO Skull cannons have just below 200 missile strength, the overhaul spikes them up to almost 1000 of which close to 90% of armor piercing dmg.

Support for this mod will likely stop anyway once CA drops the patch that includes a lot of the units from DAN's roster, but I would remove the requirement for your other mod, which is not required at all.
voiceofreason467 6 Jul, 2022 @ 2:57pm 
compatible with new patch?
gochiviyo 22 Jun, 2022 @ 7:52pm 
Cool thx,
another issue is that Nurgle recruits his units at full strength. I tried this with this patch and without it and it only happens when its on.
HashutChampion  [author] 19 Jun, 2022 @ 12:35pm 
@gochiviyo no I fixed that tho but then again I wanna make that unit to be elite
gochiviyo 18 Jun, 2022 @ 4:27pm 
Are the Plaguebringers of Nurgle intended to have so low HP?
Astraeos 14 Jun, 2022 @ 4:28pm 
Thanks for the compatibility mods for SFO and all these unit mods man
Valrack 6 Jun, 2022 @ 5:08am 
Hey ! for SFO, the Khorne chaos warrior have 110Armor not 100 :D the Chaos Great weapons is not correct
HashutChampion  [author] 9 May, 2022 @ 1:01am 
Okay since Zharrhammer is Unit and Battle Overhaul I trying to make this compabitle with SFO aswell