Barotrauma

Barotrauma

Otillräckligt med betyg
[RH] Sakra
   
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15 apr, 2022 @ 11:04
9 maj, 2022 @ 16:30
18 ändringsnotiser ( visa )

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[RH] Sakra

Beskrivning
NO LONGER UNSTABLE BUILD

(Translation Friendly/翻译友好)

The Sakra is fully vanilla, using plenty of assets from the Colony overhaul update, and remade version of the (now unlisted) Spotlighter, feel free to view it in the editor to check out features


The Sakra, a uniquely built ship, unlike most ships, does not come from a regular line of models. Instead it was originally custom built after a rich captains needs, leading to its unusual design and custom parts, especially that of the engine. However, after a fatal trip, the ship has fallen to the bottom of the sea and was promptly recovered and put up for sale, still showing wear and tear from years of usage.

Features

Moonpool
The moonpool, which may be opened and closed using a nearby lever, allows for easy enter and exit of the submarine without the need of an airlock, useful for recovery and beacon missions. Due to its position on the floor, it also allows for the disposal of bodies piling up in the sub.


Drone
The Sakra has a periscope-controlled drone, optimal for usage of cave exploration, due to its automatic shock and ability to crash without flooding, being both good bait and an exploration tool.


Custom status monitor
The custom-made status monitor in the command room displays incoming enemies, flooding rooms, power, fuel and drone conditions. This is especially useful for keeping the submarines systems in one view and allows much more easily to be aware of the current ongoings.


Flash
The Flash to the front of the submarine, is a shock and stun system for incoming enemies, used through the captains periscope, which is useful for protecting the fragile front of the submarine by shocking incoming enemies.


Automatic Backup-Battery
The ship features an automatic battery, which will automatically turn on when the reactor is turned off, to allow ensurance of keeping ship systems powered, although it will run out quite quickly.

Automatic Beast Detection
The periscopes connected to the turrets are equipped with buzzers which may notify when a beast is nearby, to allow crew to quickly determine the origin of an issue.

Ship specifics:

    Fully Stocked As is expected, the sub is stocked to be fully usable during both campaigns and missions alike, in both weapons and utilities.
    Fabrication The Submarine has full fabrication equipment, a deconstructor, fabricator and medical fabricator and is fully campaign usable in that aspect.
    Diving Suits and Equipment Featured is 7 diving suits and additional equipment in special Cabinets.
    Fancy Ol Neon Lights The ship is fully, and colorfully, decorated for your convinience.
    Joke Items and Eastereggs Spread and hidden throughout the ship are a collection of small Joke items which are either just silly or useful.
    Swappable Weapons The Gunnery is not especially modified, and can be edited to change according to your taste, while still keeping the detection system operational.



Ship Stats:
    Dimensions 13.3m x 38.5m
    Max X Velocity: 25 km/h
    Max Y Velocity: 18 km/h
    2 Coilguns
    1 Laser gun
    1 Hardpoint
    1 Discharge Coil
    1 Drone
    Top docking port

The ship is made to be mostly balanced

If you find any issues regarding bugs, nitpicks or reccomendations, please write that into the comments/discussion below, or try to write me directly if needed.

Ingame description:
The Sakra is a campaign-friendly submarine including a drone, moonpool, custom navigation terminal, front-flash, automatic backup-battery, safe cargo space, smart doors and room for additions. Because of this it is incredibly convinient and useful for your average mission, whist also being bot-friendly and keeping up visual uniqeness.
Populära diskussioner Visa alla (1)
2
24 apr, 2022 @ 1:05
KLISTRAD: Requests here
Rehex
14 kommentarer
Dubious 28 jul, 2023 @ 13:24 
lol I see
Rehex  [skapare] 28 jul, 2023 @ 10:26 
Honestly ive made this such a while ago, its probably just because i didnt actually realise how far the effect was
Dubious 27 jul, 2023 @ 14:55 
An extra headset seems to spawn above the couch and cast an error before being deleted. Only when first loading the sub, so not a big deal. Also, I found the ranges on the internal discharge-coils to be way too high and set most of them to around 500 or less for myself. It looked like you had carefully modified their ranges, so I wonder: why did you set them like you did?
Rehex  [skapare] 9 maj, 2022 @ 16:32 
Updated it to include extra Id cards, but youll have to break into the armory once at least to get them (:, otherwise hoping i broke nothing, because baro decided to break the save and workshop file, so ive had to do some manual file fuckery to make it properly update again, although i doubt it messed with anything
Legiaseth 9 maj, 2022 @ 13:21 
the only two solutions I see would be bad in your situation, since it would require either remodeling the sub's curves to not include the parts that can't be repaired from the inside (the ones to the right of the airlock) and ruining its shape, or using mods to add hull parts that fit the curve and can be repaired from the inside, but that would make it not a vanilla sub anymore, so it's not feasible either.

I'd say that the way it is setup is pretty much perfect, since you already fixed the most important parts by adding a secondary layer that can be repaired, so it's easier to fix what's leaking and to only leave and repair the outside when it's safe to do so.

One minor addition I would love to see would be having one or two keycards inside, as sometimes when playing multiplayer, no one takes the captain or security guard role at the start of a campaign, and it's a bit of a pain to recruit a bot just to steal a card to be able to repair the armory!
Rehex  [skapare] 9 maj, 2022 @ 9:46 
The fact that you cant weld it all inside, especially for bots is certainly something i dont really know a good solution for, but it works anyways at least, thanks for the feedback aswell
Legiaseth 9 maj, 2022 @ 2:13 
I love this sub! Definitely a bit strong as a campaign starter, but it's great as a second or third sub! Everything is so convenient with it (apart from having to repair some parts from outside, but that's an issue with the game and not the sub)

Definitely one of my fav subs out there!
Rehex  [skapare] 8 maj, 2022 @ 5:07 
Ill check out the moonpool area, probably easy to fix with some extra waypoints, but also, the terminal doesnt have much use for now, its mostly just for note taking and wiring, but it might get an actual use
SaykodelikFare 7 maj, 2022 @ 15:55 
Bots struggle to repair/weld moonpool and docking area (minor inconvenience) but it is a pretty convenient and fun sub to play with. Also dead weapon angles in caudal portion of the sub keeps the sub feel balanced to play with.

One question, what is the function of terminal in moonpool room?
Rehex  [skapare] 7 maj, 2022 @ 15:42 
Ha, pretty much made my day with that, thanks