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for example:
SCRIPT (W): @"BBPItemPack/Scripts/4_World/items\solar\bbp_solarplus.c,467": FIX-ME: Overloaded method 'CanPutIntoHands', argument name 'player' differs from prototype 'parent'
SCRIPT (W): @"BBPItemPack/Scripts/4_World/items\bed\bbp_bed.c,76": FIX-ME: Overriding function 'OpenFence' but not marked as 'override'
SCRIPT (W): @"BBPItemPack/Scripts/4_World/items\bed\bbp_bed.c,98": FIX-ME: Overriding function 'CloseFence' but not marked as 'override'
SCRIPT (E): NULL pointer to instance
Class: 'BBP_Bed'
SCRIPT (E): NULL pointer to instance
Class: 'BBP_Sofa'
I see that you haven't touched it in 3 years, but do you want to keep it alive?
WIN-CBJP33ONBRG, 14.05 2025 07:08:01
NULL pointer to instance
Class: 'BBP_Sofa'
Entity id:2570738
Function: 'SetPartsAfterStoreLoad'
Stack trace:
scripts/4_World/entities\itembase\basebuildingbase.c:459
scripts/4_World/entities\itembase\basebuildingbase.c:469
NULL pointer to instance
Class: 'BBP_Bed'
Entity id:1781366
Function: 'SetPartsAfterStoreLoad'
Class: 'BBP_Sofa'
Entity id:2942659