Arma 3
58 ratings
[SP/CO12] The Forgotten Few 2 (US/TK)
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
25.520 MB
15 Apr, 2022 @ 3:57am
29 Jun @ 2:53am
16 Change Notes ( view )

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[SP/CO12] The Forgotten Few 2 (US/TK)

In 1 collection by KingN
The Forgotten Few 2 Collection
35 items
Description
Dynamic Single-Scenario Campaign / Single Mission for SP and MP
The Forgotten Few 2 is the Arma 3 successor to the dynamic mission originally created for Arma 2. Command a small special task group and plan your mission execution. Finish randomly generated missions on an evolving battle map divided into territories. Dynamic civilian life and enemy activity spanning across the entire map. Choose a grand campaign or finish a single mission of your choice. SP or MP for up to 12 players. Unlimited replayability.

This Version
This version uses mods. For required mods please see the Mod dependancy list.

Side: USA
Terrain: Takistan

Player Factions:
- Marine Raiders
- Delta Force

Enemy Factions:
- Middle Eastern Insurgents
- Eastern European Separatists (Arid)
- Western PMC
- Russian Armed Forces

Optional/Supported Mods
- Alternative RHS libraries by loading RHSAFRF+RHSUSAF+RHSGREF+RHSSAF
- ACE3
- ACRE2

Forum
Bohemia Interactive Forums[forums.bistudio.com]
57 Comments
KingN  [author] 1 Oct @ 10:03am 
@December's Fire Haven't kept track of all mods that have been reported to cause problems but everytime there's a problem the #1 thing I recommend is to check is disabling any unrequired mods.
December's Fire 1 Oct @ 2:02am 
I'll check it. But are there any specific incompatible mods ?

I run the same mods on my server, as i run local (and there it works fine)
KingN  [author] 1 Oct @ 12:03am 
@December's Fire Any mod conflicts? what does the server rpt say?
December's Fire 30 Sep @ 11:26am 
Hey Men, i got a big isseu. I want to run it on my dedicated Server but i stuck on the "initiazialising" messasge...
KingN  [author] 17 Sep @ 9:23am 
@Cmdr Caliban Select an AI teammate and order 6->"inventory" when the AI is nearby the crate. The AI will walk up to it and open his inventory
Cmdr Caliban 17 Sep @ 7:18am 
Hey KingN, loving the scenario I just have one minor problem. After a halo insertion there doesn't seem to be anyway to make the ai teammates pick up kit from the box. Is there something I am missing?
am'z 14 Jun @ 11:26pm 
I love you KingN
Soldier Victor 9 Jun @ 2:07pm 
I killed the mvp target found the body but i can't finish the mission. Any tips ?
Snyvan 15 Aug, 2024 @ 7:00pm 
@KingN Ok thanks a lot for the quick response. Guess it was just my misunderstanding. Cheers for the awesome mod!
KingN  [author] 15 Aug, 2024 @ 3:41pm 
@Snyvan That's default AI behaviour, aware automatically switches to combat if the AI is in contact with the enemy. They must have some awareness of some enemy somewhere to not go back in "aware" state.