Sid Meier's Civilization VI

Sid Meier's Civilization VI

48 ratings
Earlier Renewables
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2.018 KB
14 Apr, 2022 @ 3:22pm
1 Change Note ( view )
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Earlier Renewables

Description
Changes the tech tree so that renewable sources of energy appear sooner, thus fixing some jarring design choices, such as Offshore Wind Farms, a technology from 1980, being a Future Era technology, after Giant Death Robots and Nuclear Fusion.

Features:
-Geothermal Plants moved to Electricity
-Solar Farms and Wind Farms moved to Synthetic Materials
-Offshore Wind Farms moved to Composites

I do not take responsibility for any broken saves, crashes, desyncs, and fires this mod may cause. Download at your own risk.
NFA DYOR
8 Comments
PATRIOT FRANK 25 Oct, 2023 @ 3:00pm 
thanks planktung, very cool!
Hurrican999 11 Aug, 2023 @ 4:19pm 
look at planktung's profile picture, and ask yourself real hard, really ponder it, whether you want to know where he's finding these pictures from.
Katze 8 Jul, 2022 @ 10:04pm 
W thumbnail
Commissar BS 12 Jun, 2022 @ 5:47am 
Where are you even finding these images?
TheRisingOx 14 May, 2022 @ 5:14am 
Kyle, is that you?
daymonjones 17 Apr, 2022 @ 8:31pm 
Looking forward to using this my next game.
CypRyan 17 Apr, 2022 @ 1:39am 
Really good idea! It really makes sense so move those technologies to where they really became available in human history. Nice change for both aspects, historic and gameplay wise.
River 14 Apr, 2022 @ 11:31pm 
Thank you so much! I hate that in base game, I have to wait so long for renewables. Geothermal power is actually much older than electricity itself, but mostly just for heating. This mod is realistic, fun, balanced, and removes frustrations. Can't say much more than that