tModLoader
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Colored Damage Types
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Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
Language: English
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投稿日
更新日
388.390 KB
2022年4月13日 8時41分
2023年8月28日 19時00分
9 項目の変更履歴 ( 表示 )

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Colored Damage Types

Fudgepants 作成の 1 件のコレクション
Ye ye mod fun time lets a go wahoo
72 アイテム
解説
Colored damage types changes the tooltip and damage text of weapons to be colored, so that it's easier to quickly tell what kind of damage the weapon deals at a glance.

Now has cross-mod support! For instructions on how to add your mod's damage type, check out the github:
https://github.com/PvtFudgepants/Tmodloader-ColoredDamageText#cross-mod-compatibility

v1.8.5
-Ported to Tmodloader 1.4.4 (Thanks dariof4!).

v1.8.4
-Added a "preset" in the settings that changes the vanilla damage colors to match the pillar colors (and changes throwing a little to make it less orangey so it doesn't blend with melee pillar's colors)
--Turn the setting on and click save. It'll reset it to "off", but the colors in game will have changed. Try it out!

v1.8.3
-Fixed bug where modded damage types that count as multiple other types (like "Neutral Damage" from Whips & more mod) were using the first found matched type's color instead of their intended type.
--Basically "Neutral damage" will use its proper color now if it wasn't for you.

v1.8.2
-Added failsafe in case colors won't load correctly. Tooltips will still display.
-Made the colors priotize modded damage types. So if a mod is marked as both "Magic" and "NewDamageType", it'll show the NewDamageType color instead of Magic.

v1.8.1
-Fixed crash if other mod tried to add cross mod compat. AFTER this mod was loaded.

v1.8
-Modded damage types will now be detected automatically. Mod creators can still specify their own colors, but this well let you customize colors that haven't set up the cross mod support yet as well.
-New EXPERIMENTAL feature: Condensed Damage! With this setting enabled in the mod settings, you can set it so that your damage numbers only pop up every few hits, with a number totaling all the previous hits.
tModLoader の投稿を引用:
Developed By PvtFudgepants
人気スレッド 全て表示 (3)
1
2024年10月3日 0時14分
Config saves in my settings/menu but not in game
Alex (the bat)
1
2023年9月12日 21時56分
Modded damage not applied, how to fix?
Kizer4Life
1
1
2023年7月7日 5時45分
Guide for adding semi-transparent damage numbers | Reduce visual clutter!
Kanaris
113 件のコメント
Vlidmir Putan 1月28日 8時56分 
@J.U.N.E.S: Thorium already supports them natively. If you have issues, reset your configs
J.U.N.E.S 2024年12月22日 11時44分 
For some reason the mod doesn't seem to support Bard or Healer, it doesn't allow me to add either
Moonlight Glint 2024年12月3日 14時31分 
This has an issue where it can't be used alongside some mods, I have created a pull request with the solution to said issue, if you are still developing this mod it would be appreciated if you would resolve this issue quickly.
Cosmic_Blue 2024年8月31日 8時23分 
I don´t know why but it bugs with calamity and infernum, is it just that theres too much damage for it to render?
hmesseb 2024年7月7日 14時09分 
░░░░░▐▀█▀▌░░░░▀█▄░░░
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE
░░░░░░▐▌▀▄▀▄▀▐▄░░ WORKSHOP
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v8o1 2024年6月7日 10時12分 
This would go great with a mod that made some enemies have dmg type resistances, though a mod like that would make sticking to 1 class a nightmare.
Biopsyhozis 2024年4月16日 16時29分 
I fixed the problem by disabling the "Enable Melee Velocity Based Damage" option in the overhaul mod. However, I have noticed that this problem applies to melee weapons from Thorium, but it's not certain.
Biopsyhozis 2024年4月16日 15時32分 
I figured it out, the problem is in the overhaul mod, the developer answered me - "The melee damage color denotes how much your damage got called from your velocity". But still I would like to see the changed color, maybe it could be edited through your mod?
Fudgepants  [作成者] 2024年4月16日 15時21分 
That's...very strange. Might be some weird combo of accessories/some weapon effect causing it. What weapon are you using? Do you have something that maybe increases/decreases damage while in the air?
Biopsyhozis 2024年4月16日 7時33分 
If you attack with a melee weapon on the ground, the damage is shown in white, if you jump, the damage is shown in orange. Is this how it should be?