tModLoader

tModLoader

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Colored Damage Types
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Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
Language: English
File Size
Posted
Updated
388.390 KB
13 Apr, 2022 @ 8:41am
28 Aug, 2023 @ 7:00pm
9 Change Notes ( view )

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Colored Damage Types

In 1 collection by Fudgepants
Ye ye mod fun time lets a go wahoo
72 items
Description
Colored damage types changes the tooltip and damage text of weapons to be colored, so that it's easier to quickly tell what kind of damage the weapon deals at a glance.

Now has cross-mod support! For instructions on how to add your mod's damage type, check out the github:
https://github.com/PvtFudgepants/Tmodloader-ColoredDamageText#cross-mod-compatibility

v1.8.5
-Ported to Tmodloader 1.4.4 (Thanks dariof4!).

v1.8.4
-Added a "preset" in the settings that changes the vanilla damage colors to match the pillar colors (and changes throwing a little to make it less orangey so it doesn't blend with melee pillar's colors)
--Turn the setting on and click save. It'll reset it to "off", but the colors in game will have changed. Try it out!

v1.8.3
-Fixed bug where modded damage types that count as multiple other types (like "Neutral Damage" from Whips & more mod) were using the first found matched type's color instead of their intended type.
--Basically "Neutral damage" will use its proper color now if it wasn't for you.

v1.8.2
-Added failsafe in case colors won't load correctly. Tooltips will still display.
-Made the colors priotize modded damage types. So if a mod is marked as both "Magic" and "NewDamageType", it'll show the NewDamageType color instead of Magic.

v1.8.1
-Fixed crash if other mod tried to add cross mod compat. AFTER this mod was loaded.

v1.8
-Modded damage types will now be detected automatically. Mod creators can still specify their own colors, but this well let you customize colors that haven't set up the cross mod support yet as well.
-New EXPERIMENTAL feature: Condensed Damage! With this setting enabled in the mod settings, you can set it so that your damage numbers only pop up every few hits, with a number totaling all the previous hits.
Originally posted by tModLoader:
Developed By PvtFudgepants
Popular Discussions View All (3)
1
3 Oct, 2024 @ 12:14am
Config saves in my settings/menu but not in game
Alex (the bat)
1
12 Sep, 2023 @ 9:56pm
Modded damage not applied, how to fix?
Kizer4Life
1
1
7 Jul, 2023 @ 5:45am
Guide for adding semi-transparent damage numbers | Reduce visual clutter!
Kanaris
112 Comments
J.U.N.E.S 22 Dec, 2024 @ 11:44am 
For some reason the mod doesn't seem to support Bard or Healer, it doesn't allow me to add either
Moonlight Glint 3 Dec, 2024 @ 2:31pm 
This has an issue where it can't be used alongside some mods, I have created a pull request with the solution to said issue, if you are still developing this mod it would be appreciated if you would resolve this issue quickly.
Cosmic_Blue 31 Aug, 2024 @ 8:23am 
I don´t know why but it bugs with calamity and infernum, is it just that theres too much damage for it to render?
hmesseb 7 Jul, 2024 @ 2:09pm 
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
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▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE
░░░░░░▐▌▀▄▀▄▀▐▄░░ WORKSHOP
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v8o1 7 Jun, 2024 @ 10:12am 
This would go great with a mod that made some enemies have dmg type resistances, though a mod like that would make sticking to 1 class a nightmare.
Biopsyhozis 16 Apr, 2024 @ 4:29pm 
I fixed the problem by disabling the "Enable Melee Velocity Based Damage" option in the overhaul mod. However, I have noticed that this problem applies to melee weapons from Thorium, but it's not certain.
Biopsyhozis 16 Apr, 2024 @ 3:32pm 
I figured it out, the problem is in the overhaul mod, the developer answered me - "The melee damage color denotes how much your damage got called from your velocity". But still I would like to see the changed color, maybe it could be edited through your mod?
Fudgepants  [author] 16 Apr, 2024 @ 3:21pm 
That's...very strange. Might be some weird combo of accessories/some weapon effect causing it. What weapon are you using? Do you have something that maybe increases/decreases damage while in the air?
Biopsyhozis 16 Apr, 2024 @ 7:33am 
If you attack with a melee weapon on the ground, the damage is shown in white, if you jump, the damage is shown in orange. Is this how it should be?
notextify 17 Mar, 2024 @ 2:00am 
my adhd brain loves this :)