tModLoader

tModLoader

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Colored Damage Types
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Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
Language: English
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388.390 KB
13.4.2022 klo 8.41
28.8.2023 klo 19.00
9 muutosilmoitusta ( näytä )

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Colored Damage Types

1 kokoelmassa, tekijä Fudgepants
Ye ye mod fun time lets a go wahoo
72 luomusta
Kuvaus
Colored damage types changes the tooltip and damage text of weapons to be colored, so that it's easier to quickly tell what kind of damage the weapon deals at a glance.

Now has cross-mod support! For instructions on how to add your mod's damage type, check out the github:
https://github.com/PvtFudgepants/Tmodloader-ColoredDamageText#cross-mod-compatibility

v1.8.5
-Ported to Tmodloader 1.4.4 (Thanks dariof4!).

v1.8.4
-Added a "preset" in the settings that changes the vanilla damage colors to match the pillar colors (and changes throwing a little to make it less orangey so it doesn't blend with melee pillar's colors)
--Turn the setting on and click save. It'll reset it to "off", but the colors in game will have changed. Try it out!

v1.8.3
-Fixed bug where modded damage types that count as multiple other types (like "Neutral Damage" from Whips & more mod) were using the first found matched type's color instead of their intended type.
--Basically "Neutral damage" will use its proper color now if it wasn't for you.

v1.8.2
-Added failsafe in case colors won't load correctly. Tooltips will still display.
-Made the colors priotize modded damage types. So if a mod is marked as both "Magic" and "NewDamageType", it'll show the NewDamageType color instead of Magic.

v1.8.1
-Fixed crash if other mod tried to add cross mod compat. AFTER this mod was loaded.

v1.8
-Modded damage types will now be detected automatically. Mod creators can still specify their own colors, but this well let you customize colors that haven't set up the cross mod support yet as well.
-New EXPERIMENTAL feature: Condensed Damage! With this setting enabled in the mod settings, you can set it so that your damage numbers only pop up every few hits, with a number totaling all the previous hits.
tModLoader lähetti viestin:
Developed By PvtFudgepants
Suositut keskustelut Näytä kaikki (3)
1
3.10.2024 klo 0.14
Config saves in my settings/menu but not in game
Alex (the bat)
1
12.9.2023 klo 21.56
Modded damage not applied, how to fix?
Kizer4Life
1
1
7.7.2023 klo 5.45
Guide for adding semi-transparent damage numbers | Reduce visual clutter!
Kanaris
113 kommenttia
Vlidmir Putan 28.1. klo 8.56 
@J.U.N.E.S: Thorium already supports them natively. If you have issues, reset your configs
J.U.N.E.S 22.12.2024 klo 11.44 
For some reason the mod doesn't seem to support Bard or Healer, it doesn't allow me to add either
Moonlight Glint 3.12.2024 klo 14.31 
This has an issue where it can't be used alongside some mods, I have created a pull request with the solution to said issue, if you are still developing this mod it would be appreciated if you would resolve this issue quickly.
Cosmic_Blue 31.8.2024 klo 8.23 
I don´t know why but it bugs with calamity and infernum, is it just that theres too much damage for it to render?
hmesseb 7.7.2024 klo 14.09 
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE
░░░░░░▐▌▀▄▀▄▀▐▄░░ WORKSHOP
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v8o1 7.6.2024 klo 10.12 
This would go great with a mod that made some enemies have dmg type resistances, though a mod like that would make sticking to 1 class a nightmare.
Biopsyhozis 16.4.2024 klo 16.29 
I fixed the problem by disabling the "Enable Melee Velocity Based Damage" option in the overhaul mod. However, I have noticed that this problem applies to melee weapons from Thorium, but it's not certain.
Biopsyhozis 16.4.2024 klo 15.32 
I figured it out, the problem is in the overhaul mod, the developer answered me - "The melee damage color denotes how much your damage got called from your velocity". But still I would like to see the changed color, maybe it could be edited through your mod?
Fudgepants  [tekijä] 16.4.2024 klo 15.21 
That's...very strange. Might be some weird combo of accessories/some weapon effect causing it. What weapon are you using? Do you have something that maybe increases/decreases damage while in the air?
Biopsyhozis 16.4.2024 klo 7.33 
If you attack with a melee weapon on the ground, the damage is shown in white, if you jump, the damage is shown in orange. Is this how it should be?