Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Starflight with Hangar
   
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Blueprint: Capital Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
Updated
64.705 KB
12 Apr, 2022 @ 6:16am
15 Apr, 2022 @ 6:59pm
3 Change Notes ( view )

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Starflight with Hangar

Description
This is a version of my Starflight ship now with a built in hangar to put your HV inside instead of on top.

The CV is a Reforged Eden vessel unlocked at level 12, size class 1 starter CV which can be built fairly quickly with the materials found in starter systems. It only requires a basic CPU to run!


Iron Ingots -- 6216
Carbon Substrate -- 6310
Copper Ingots -- 4411
Silicon Ingots -- 3256
Neodynium Ingots -- 2058
Cobolt Ingots -- 1087
Titatnium Ingots -- 1290
Sathium Ingots -- 180
Wooden Planks -- 4

No Erestrum or Zascosium necessary!

The Intrepid comes with:

Cargo:
- 2x 291K container controllers
- 1x 8K cargo container
- 2x 5K cargo containers
- 1x 16K ammo controller

Utilities:
- full medical suite
- 1x O2 station
- 1x advanced constructor
- 1x food processor
- 1x fridge
- 1x detector
- 1x wireless
- 2x passenger seats

Armaments:
- 5x cannon turrets
- 8x sentry guns

Features:
- topside landing pad
- boarding ramps deploy on landing and retract on take off automatically
- hangar ramps deploy on landing and retract on take off automatically
- hangar shutter doors automatically lock when in flight
- sentry guns deploy on landing and retract on take off automatically
- stand by mode in P menu (under "Main" - with LCD indicator by Steel Dragon)
- another switch in the P menu (under "Main" to toggle sentry guns manually
- spotlights and exterior lighting (latest patch makes everything so dark!!!)
- sensor activated interior lighting
- cargo boxes are all colour coded


It comes with a warp drive and pentaxid tank included - NO shield or Repair Station. To add these two items would require 50 Erestrum and Zascosium Ingots each in the blueprint to build, which are harder to get on starter systems. If you want to add those items to the blueprint I've marked the spots where they should go.

There is also a spot for a shield capacitor, marked with an LCD.

There is a switch in the P menu (under "Main") labelled "Upgrade LCDs", which will toggle the upgrade markers on/off, in case you get tired of seeing them.

Otherwise build them when you have the materials and add them to the marked spots (make sure you remove the LCD(s) in place before you do). Once all the LCDs have been removed, you can get rid of the "Upgrade LCDs" label by going into the P menu under "Main", highlight the label itself, and delete it. Then place three dashes (like this: ---) to replace it.