Europa Universalis IV

Europa Universalis IV

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Anbennar - Dwarven Monuments
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1.870 MB
8 Apr, 2022 @ 11:33pm
8 Aug @ 12:05am
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Anbennar - Dwarven Monuments

In 1 collection by Sorge_
Anbennar Monuments
3 items
Description
This is a submod for Anbennar: A Fantasy Total Conversion that adds new monuments for dwarves and dwarf friendly nations in the Serpentspine (and a few beyond)

The vast majority of the monuments are inspired by actual wonders or great buildings listed within the lore of the holds (mostly but not exclusively their idea descriptions).

All monuments are unlocked to be built and upgraded when the province where the monument is located is of a dwarven/goblin/kobold culture (any dwarven/goblin/kobold/orc culture, not just the culture specific to the hold) and is accepted by the owner. This means that non-dwarven/goblin/kobold/orc nations can theoretically gain all the monument buffs, though it would be difficult to pull off legitimately and likely require a bit of culture conversion of some rather highly developed provinces.

if you want to change some numbers around yourself, simply edit the .txt files found in Steam\steamapps\workshop\content\236850\2791499822\common\great_projects to be whatever you wish. The formatting is fairly easy to read, so finding the modifiers shouldn't be a problem for the majority of people.

Monuments (in general, not just the ones from this mod) require a new game to be started for them to appear in their respective provinces.
MONUMENTS REQUIRE A NEW GAME. YOU CANNOT ADD THEM TO AN EXISTING SAVE.

The monuments tend to make the game *easier* for the player, as it adds more overall possible buffs. How significant the buff depends on the region and nation. I have tried to balance the monuments so that they are approximately as powerful as vanilla eu4 monuments. It is recommended (but by no means required) to either turn Great/Mythical conquerors on in the Anbennar setup, or to play on a harder difficulty. Put general Thorgrim "The Cannon" Flamebeard to work killing more hobgoblins!

I do actually write changelogs, so do check there at the top of the page for updates on what's changed in the mod between versions.

If you have more specific or longform questions or comments about the mod, I am in the Anbennar discord as sorge_, feel free to message me personally or in the submodding channel.

The list of monuments:

The Kronium Throne (Amldhir)
The High Assembly of Amlharaz
Railyard of Er-Natvir
Brothels of Verkal Kozenad
Goblinslayer Academy (Mithradûm)
Noble Estates of Haraz Orldhûm (Haraz Orldhûm)
The Asra Bank of Khugdhir
Observatory of Dur-Vazhatûn
Frozen Hold of Krakdûmvror
Sedadhûm Mining Settlement
Aqueduct of Hul-Jorkad
Ghelebûr Krakdhûm, the Fireglass Forge (Gor Bûrad)
The Warding Gate (Verkal Skomdihr)
The Tunnel of Love (Ovdal Lodhum)
The Marble Gate (Shaztundihr)
The Great Waterfall of Orlghelovar
Great Clast Shafts of Arg-Ôrdstun
Home of the Seg Band (Seghdihr)
The Hero's Gate (Verkal Gulan)
Hehodovar School of Architecture
The Kazandi Cannon Foundry (Ovdal Kanzad)
Earthseed
The Green Gate (Grozumdhir)
The Grand Lake Ballroom (Ovdal Az-An)
The Breweries of Hul-az-Krakazol
Gardens of Tuwad-Dhûmakon
The Emerald Spire
Trade Halls of Grônstunad
Mage Academy of Verkal Dromak
Port-Hold of Ovdal Tûngr
Rubyhold Institute of Humanities
Marrhold, Gate to the Serpentspine
Strongbellow Academy (Anvilwright/Silverkeep)
Phokhao Citadel (Verkal Ozovar)
The Topaz Throne (Gor Ozumbrog)
The Vaulthold (Gor Vazumbrog)
Fortress of Verkal Vazkron
Hall of the Ancestors
Food Silos of Orlazam (Orlazam-az-dihr)
Bastion of Vûrdriz-Ândriz

Manual google drive download for GOG/Epic users: https://drive.google.com/file/d/1znzlcNzwi6yWGA-lpL19tjXHetb1F8RO/view?usp=sharing
place in C:\Users\(Your Username)\Documents\Paradox Interactive\Europa Universalis IV\mod. While I try to make sure the manual download is the same version as the steam download, sometimes I forget, so forgive me if it's a version behind.
Popular Discussions View All (2)
10
28 Jan @ 3:59am
Suggestions & FAQ
Sorge_
1
12 Mar, 2023 @ 11:07pm
PINNED: (Mostly) Complete List of Monument Effects
Sorge_
221 Comments
vixisdead 11 Aug @ 9:52am 
turns out you actually can add this to an existing save, if you're a masochist and know how to edit save files lmao
TheComradeCommissar 8 Aug @ 12:15am 
It works well now, Steam must have butchered an update. Thank you and sorry for bothering.
Sorge_  [author] 7 Aug @ 1:58am 
@TheComradeCommissar try unsubbing and re subbing to the mod and see if the crash still happens
TheComradeCommissar 6 Aug @ 11:41pm 
Just ANB + music/monuments submods;however, I have narrowed it down to this one. Every error.log ends with line:
[triggerimplementation.cpp:16491]: Script error! Script Object Token: "has_country_flag", Context: "", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()
Sorge_  [author] 6 Aug @ 12:09pm 
@TheComradeCommissar are you running any other mods? This is a new issue I have not had reports about yet
TheComradeCommissar 6 Aug @ 10:29am 
Possible bug: Game crashes when any dwarven nation researches admin tech level 12; "skipping" levels by using `tech 2` (or any other natural >1) doesn't work.
Sorge_  [author] 2 Aug @ 3:37pm 
@Toast maybe, I don't know for sure, I am waiting for reports (or the absence of them)
Toast 2 Aug @ 2:25pm 
Was the 1550+ issue fixed?
Bonkfire 29 Jul @ 6:34pm 
i can back that i had a mp game with 2 players, running anbennar plus the 3 monuments. it crashed every time we loaded a save past like 1550 until i turned off the cannorian mod
Sorge_  [author] 29 Jul @ 2:49pm 
if you're not in the anbennar discord don't worry about it