Sid Meier's Civilization VI

Sid Meier's Civilization VI

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[GS] NuclearSub Uranium Maintenance
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6 Apr, 2022 @ 11:56am
9 Apr, 2022 @ 1:38pm
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[GS] NuclearSub Uranium Maintenance

In 1 collection by Fors
Fors's Mod Collection
5 items
Description
I never liked that Nuclear Submarines doesn't cost any resources to produce in (GS) and are often spammed in our multiplayer sessions because of it, especially when they even have the ability to use nukes. This madness has to end :)

- Nuclear Submarines now cost 1 uranium to produce on standard speed and 1 uranium per turn to maintain.

*If you are interested in only uranium production cost and no maintenance, check out my other mod NuclearSubs Require Uranium
8 Comments
PhazezGova 23 Feb @ 10:29am 
Hey, thanks for your message. In case I notice anything. I'll let you know. Best regards
Fors  [author] 23 Feb @ 8:52am 
@PhazezGova I'm not really playing or modding for this game atm, but if there are any issues, let me know and i'll try to update it.
PhazezGova 23 Jan @ 11:35pm 
I like the mod, I hope it still works. I haven't been in the game for a long time and wanted to start a new one.
Fors  [author] 13 Jul, 2022 @ 5:18am 
@maru Done > https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2834627254 . If you experience any issues let me know.
maru 12 Jul, 2022 @ 10:17am 
I think a cost of 1 uranium to build is fine, you r civ should have access to it in order to construct the reactor that powers the sub. But the maintenance fee should just be the regular 8 gold per turn (the whole point of nuclear fuel is that it last a long time without replenishing).

Another slight change I'm interested in due to GS changes is adding back oil to the cost of an aircraft carrier, and also making it have an oil maintenance cost.
Fors  [author] 12 Jul, 2022 @ 5:42am 
@maru There are probably some limitations, but you can basically change the resource maintenance and one time fee values to whatever you want. How much uranium would you like it to cost? I could take a look at it and upload it as a standalone mod if you are interested.
maru 12 Jul, 2022 @ 12:14am 
Is it possible to disable the per turn cost, and have only the cost to produce?
[COLOR_GREEN]Montezuma 12 Apr, 2022 @ 12:29pm 
I would only use this is GDRs costed 1 uranium maintenance instead of 3