Total War: WARHAMMER III

Total War: WARHAMMER III

1,171 vurderinger
Better Alliance
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5
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Utmerkelse
Favoritt
Favoritter
Fjern som favoritt
campaign
Merkelapper: mod
Filstørrelse
Lagt ut
Oppdatert
638.918 KB
5. apr. 2022 kl. 14.36
17. juni kl. 9.05
81 endringslogger ( vis )

Abonner for å laste ned
Better Alliance

I 2 samlinger av BAGHolder
Warband Upgrade Collection
9 gjenstander
Friend Coop
18 gjenstander
Beskrivelse
(Updated to 6.0)

Features:
1. More Allied Units: Allied unit cap increases from 4 to 20, so is Ogre mercenary.
2. More Favor Points: Doubled favor generation per turn, with max favor increased to 900 (from 100).
3. Borrow Army Longer: Ally army can be borrowed for 20 turns (instead of 10). Slightly increased base cost to compensate.
4. No Alliance Breaking: Refusing to join war no longer breaks alliance nor vassal.
5. Army Skill Benefits: Whenever appropriate, red-line army skill benefits all units of the same type. The buff effect is still the same as vanilla, and also works for any modded units.


Other mods:
The UI slider adds a slider to skill tooltips.
The agent submod allows you to recruit foreign agent via outpost.


Compatibility:
Should be compatible with everything, and safe to add and remove mid-campaign.

If you found the skill tooltips displays too many units while browsing skill --- either use the UI slider mod above, or go to options and disable the "Pin to Element" (thanks to bushez!)


Misc:
I don't always check Steam comments. For time-sensitive request, please contact me on discord, either via modding den or my own channel[discord.gg].

And I always welcome a cup of coffee[www.paypal.com] for my work.
449 kommentarer
UsurperXVIII 9. aug. kl. 11.38 
The skill "Monstrous Strength" found in Chaos Lord skill lines is incorrectly giving speed at its 3rd level instead of weapon strength. Briefly did a solo test and confirmed the issue is this mod
ChopChop 8. aug. kl. 10.47 
@Hydra hello friend, I have updated my mod so that table from Better Alliance will be loaded before mine therefore making moth mods compatible. pls resub to ex building mod and should be good
Xiivait 7. aug. kl. 17.26 
nice mod, however when playing as beastmen we have a rule "only 4 units" because 20 units without upkeep is too op
Biionic 28. juli kl. 17.27 
Hey, not 100% its this mod but pretty sure, playing as throgg my troll unit cap seems to be at 0, even with structures to boost it?
Morgul 6. juli kl. 7.56 
@Azi That is the nature of the mod, to make stats buff with generic unit types, ignore the +0 value, that value is just a workaround to make the generic buffs possible, it's working as intended.
Azi_Dahaka12th 3. juli kl. 2.23 
maybe its a conflict with other mods but, i get the +missile damage for all missile units, but i also get +0 to missile damage for (faction specific unit)
Hydra 1. juli kl. 8.18 
Expanded Buildings Overhaul interferes with the coding of the mod, I don't know enough to suggest a change
zecrayz 22. juni kl. 18.56 
Is the mod still not working and updated?
VioletGrey\\ 14. juni kl. 6.18 
can confirm this seems to be a uppercase issue.
ParmenionGR 29. mai kl. 5.05 
could you fix the issue? @BAGHolder