Total War: WARHAMMER III

Total War: WARHAMMER III

170 ratings
Climate Rebalance
   
Award
Favorite
Favorited
Unfavorite
overhaul
Tags: mod
File Size
Posted
Updated
335.307 KB
5 Apr, 2022 @ 8:27am
31 May @ 2:58am
7 Change Notes ( view )

Subscribe to download
Climate Rebalance

Description
Introduction
Climate. It's changing, but why? Or is it changing? Was it always awful? Who knows and who cares? Let's get back to killing elves for fun!

Features
  • A faction's preferred climates provide more significant bonuses than before. These typically offset the losses from hated climates.
  • Climates that a faction tolerates provide very little in the way of bonuses or maluses.
  • Climates that a faction hates are still punishing, but are not completely pointless to take and hold.
  • Some text rejiggering to reflect the changes.

Note: This passively strengthens the economies of pretty much all factions by up to 12%.

Compatibility
Fully save game compatible.
Compatible with any mod that does not affect climate effects.

Known Issues
None.

Shameless Plug

This is far from the only mod I've put out. My library of Warhammer 3 mods can be found at: https://gtm.steamproxy.vip/profiles/76561198039493969/myworkshopfiles/?appid=1142710

If you enjoy this mod, make sure to

It improves mod visibility
39 Comments
Commisar Jon Fuklaw  [author] 25 Sep @ 6:15pm 
It's probably just that the custom effect icons aren't being hidden by the new vanilla effect, based on what you've said.
ImmortalAzazel 25 Sep @ 5:48pm 
Gotcha. I'm not running any other climate mods, and can't say I've seen it in bug reports or anything, so just thought I'd ask first. Thanks!
Commisar Jon Fuklaw  [author] 25 Sep @ 3:09pm 
Might have to look at it, but everything in the mod is from the climate effects table, so anything which affects the vanilla effects ought affect these as well.
ImmortalAzazel 25 Sep @ 6:56am 
Been using this mod for years now.

One question, though - with the lizardment rework, there's a tech that allows their T5 cities to 'ignore climate penalties'. Yet after this research is done, I still notice the icon for Red/Orange terrain indicating the region of the T5 city (even after a few turns pass). Is this a known interaction issue, or am I misunderstanding something?
nlikely 23 May, 2023 @ 9:35pm 
Thanks for the mod!
Commisar Jon Fuklaw  [author] 14 Apr, 2023 @ 12:26pm 
Probably.
mastervovan 14 Apr, 2023 @ 5:01am 
is this working corectly in the new patch of chaos dwarf?
Commisar Jon Fuklaw  [author] 23 Nov, 2022 @ 6:47pm 
As with all things: Only when I actually need to.
Noble Poptart 23 Nov, 2022 @ 3:57pm 
if you get time, can you also rebalance Earths climate so that human civilization isn't under threat any more? Don't forget to add some extra forests to absorb greenhouse gasses. While you're at it go ahead and add the polar ice caps back because they got nerfed recently...
Commisar Jon Fuklaw  [author] 16 Nov, 2022 @ 4:44am 
Yep. Probably should have added the FAQ here.