BATTLETECH

BATTLETECH

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Beginner questions (BATTLETECH)
By ZanyScum
Answers to the questions that I had. I am still a beginner, so other beginners could be interested.
   
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Answers
This is for vanilla. As soon as you use mods the answers might be different.

  • Priority Missions have no time limit to take them
  • "gunnery always applies when you're firing a weapon. Firing indirectly has a penalty, and Tactics's bonus is there to provide a way to counteract that. So direct or not, gunnery matters." -- Mudpony
  • Ronin have no (dis-)advantages
  • Normal pilots can be customized (Backers?)
  • Gunnery is important for every shot, indirect ones too
  • Tactical has two normal items where you get better percentage with directed shots (-> headshots!!!)
  • Certain mechs seem to have bonuses: Marauder/Headshot, Warhammer/Energy weapons
  • The head slot is 45 armor +16 structure on all mechs (61) (unsure if true!)
  • heat exchangers are better than normal heat sinks as soon as your mech fires on average over 60 heat points worth of weapons every single turn. In practice it's a bit more complicated than that (water, ice, different biomes etc) -- Nwodaz
  • Eject: When you select the pilot you want to give orders to, you have the window on the left with the info about the mech, in that window there is a little red square with some kind of arrow. Hover on it and you'll see the text "eject". -- lmgava
  • Borderless window: To play in full screen borderless window mode, set your in game video options to WINDOWED, and resolution to your desktop resolution. Exit the game.
    Now add -popupwindow to the battletech launch options, and if you're getting it on the wrong monitor, add -adapter N where N = your monitor number - 1, so monitor 1 is 0, 2 is 1, etc.
  • List of skills[battletech.fandom.com]

(I tried to name the author of the answer when possible.)
1 Comments
Craig M A 9 Nov, 2024 @ 3:50am 
Gunnery is good i agree but train a mw in tactics and build a 3 assault 1 heavy unit. Heavy mech should be built for speed not accuracy must have jjets. Build it for melee. Put your tactics mw pilot. Max armour Max jjets and equip mods that are compatible with melee and movement. Evasion is not so good with the update but if you can act before the other team you can destroy the enemies heavy + assault units quickly. Also by acting earlier you can reserve to see what the other units are going to do (position) or reverse if you are tanking your heavy mech then you can draw fire from enemies. I would only do this if you have 1 or 2 long range ac equipped assault mechs. When (not if) you achieve stagger on an enemy assault mech send in your heavy for finish or critical. A Mechs should be built for damage output at all ranges. With gunnery pilots they can easily disabled / stagger enemies. Let your highly mobile heavy mech destroy vehicles.