Left 4 Dead 2

Left 4 Dead 2

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Arena Gate - Survival
   
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Game Modes: Survival
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Päivitetty
44.504 MB
26.3.2022 klo 17.46
29.3.2022 klo 22.50
5 muutosilmoitusta ( näytä )

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Arena Gate - Survival

Kuvaus

Description:
This is the Arena Gate from Quake 3 Arena. Also known as Q3DM1. It took me about a month to port this map. Everything was done with the upmost care. I really didn't want to lose the Quake 3 feel for the map. And I knew from the start that I wanted the map to be a survival map which is the only supported game mode at this point. Others may be added in the future but it might be awhile as there are many other maps I'm currently working on.

Features:
Updated Skybox (RedHell)
Original Models (from Quake 3)
Orginal Textures (from Quake 3)
Spinning Items (just like Quake 3)
One Custom Sound (Armor Pickup)

Credits:
GTKRadiant [icculus.org] Used to convert the map.
J.A.C.K. Used to port map to Source. I love this app!
RtCW:ET Model tools for Blender [mino-git.github.io] Plugin I used to convert models.
Unity Asset Store [assetstore.unity.com]Skybox I used came from this collection.
Dead4Mods Helpful and amazing modding community.
Huron Blackheart The whole idea and the implementation of the idea :D
22 kommenttia
Nep Was Eaten By Me 30.8.2023 klo 2.23 
Good, but 2 guns (+1 pump shotgun) and no melee
The solar flare. 3.9.2022 klo 5.04 
You were forced to play this game if your rig was a modly potato
Beta 22.5.2022 klo 18.01 
Really cool, but I wished it was larger
Flaming Oddball 18.4.2022 klo 14.42 
"PREPARE TO FIGHT"
LyoshaSenkoSan1 1.4.2022 klo 9.26 
wow, Quake 3 Arena in Left 4 Dead 2. Wonderful:heart_eyes_yeti:
Huron  [tekijä] 1.4.2022 klo 2.22 
@( λ ) Hidden I'll definitely check into that.
Nikwon 31.3.2022 klo 16.35 
Just like old times
Hidden 31.3.2022 klo 10.17 
You can use the original sky texture if you use the 3D skybox with a sphere model in it. That's how the Q3Gmod team did it.
:::nowhere::: 31.3.2022 klo 0.52 
Well, this is a throw back from the good old days.
Huron  [tekijä] 29.3.2022 klo 22.53 
I edited the navigation a little bit and think I solved the issue some of you were experiencing.