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I think you should probably try balancing cost by seeing how the AI handles it. If you start a 1v1 with an Impossible AI it should attack you- but in my experience it didn't because it probably couldn't mass enough troops to feel comfortable doing that due to cost. Try quartering unit costs across the board and work up or down from there, maybe?
As for musketeers prioritizing shooting and ragged formations- maybe that is in the base game, but the behaviour might be slightly different - which means something in your mod is causing that different behaviour, I would guess. I'm far from an expert though and am quite happy to take you at your word if you tell me something can't be fixed. :D
Thanks a lot for the reply!
Should musketeers have bayonets, by the way? Is that historically accurate?
Finally, and it's a really minor thing, but lines are really hard to make 'neat'. I have to ask my troops in formations to move several times to the spot they're currently on before they'll decide to stand in a nice neat line instead of a raggedy one.
I really like this mod though, definitely one of my favourites. I hope this feedback is useful to make it even better!
Pt 1: I LOVE the battles in this mod, the blocking of fire encouraging line battles, the high health and damage leading to protracted combats where pikemen and other melee units are actually useful, how expensive units are encouraging you to use them efficiently, it's all great. It's the closest I've seen to the old Realism by Francesco Cavalli mod's approach to balance, which I love.
However, I think units may be a bit *too* expensive. They're certainly far too expensive for the AI to use efficiently- I steamrolled an Impossible opponent without issue because I outproduced him by simply maximizing gold output as fast as possible then pumping out more units than he had and using them properly (Musketeer line with pikes behind to intercept anyone getting close).
Also, units seem very aggressive. I keep having units move away from where I've left them to pursue enemies that aren't overextended at all because I wasn't really careful about setting them to stand ground-