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Your error good sir, trunicated ofc.
Error in DetailsScreen(Clone).DetailsScreen.OnPrefabInit at (1870.0, 176.0, 0.0)
PeterHan.PLib.Detours.DetourException: Unable to find sideScreenContentBody on type DetailsScreen
at PeterHan.PLib.UI.PUIUtils.AddSideScreenContentWithOrdering[T] (System.String targetClassName, System.Boolean insertBefore, UnityEngine.GameObject uiPrefab) [0x0002b] in <d7d10af00ba3499d9e82b0f7be4e883e>:0
at PeterHan.PLib.UI.PUIUtils.AddSideScreenContent[T] (UnityEngine.GameObject uiPrefab) [0x00000] in <d7d10af00ba3499d9e82b0f7be4e883e>:0
at KBComputing.Patches+SideScreenCreator.Postfix () [0x00000] in <fee2fc88d369467dad6ec17145897c97>:0
at (wrapper dynamic-method) DetailsScreen.DetailsScreen.OnPrefabInit_Patch22(DetailsScreen)
at KMonoBehaviour.InitializeComponent () [0x00068] in
If I set it up like that it works? The top input's first bit comes from the bottom's 4th bit and vice versa. Not sure why it's "offset" like that
Ragnaman: I did not have any sources of inspiration. If anything, it started with my frustration with the lack of a diode gate, and my decision to try making a game mod for the first time. Then I added some more useful parts to thar mod. ('Edge Detecters and diode'), then I went on to make another mod, with more complex parts. (this one).
BTW, I have since designed an instruction decoder for use with the stack-ALU. Then i decided to integrate the two together, since wiring was pretty complex. Never finished that mod, though. Got bored - some things, like UI design, are pretty tedious, with the way some parts of the API are coded. (Not sure if that's Harmony programmers faulr or ONI programmers fault.)
Ideally it would be 1x3 [width x height] tiles, with the input ribbon on the bottom, the input wire in the middle, and the output ribbon at the top.
This is the biggest thing restricting me from building a full processor with this or anything else. I need it to build a proper bus.