Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Ultimate 12 Turns per Year - LEGACY DEI 1.28
   
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12 Mar, 2022 @ 11:26am
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Ultimate 12 Turns per Year - LEGACY DEI 1.28

Description
Greetings,

This is a LEGACY version of the mod, uploaded for any still using the OLDER version of DEI version 1.28, if you're looking for the latest version compatiible with the latest version DEI, 1.3, look here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2486145654

About the Mod: This is a 12 turns per year mod, but not the standard one that just increases the turns to 12. With this mod, everything else in the game is moved, slowed, or sped up, to make all the features and systems of the game expand out to a 12 tpy system. This mod aims to be the all-in-one, ultimate 12 turns per year mod, for Divide et Impera. No more downloading half a dozen mods to stretch the Grand Campaign out to a full 12tpy game.

This mod does the following things:

- Full 12tpy mod
- Building times extended to better fit 12 tpy
- Agents and Generals require more XP to level
- Historical Characters spawning extended
- Reduced Movement of Agents and Armies to match 12tpy
- Extended Recruitment times
- Technologies take longer to research

One thing I love about Divide et Impera is the wonderful love and attention Dresden has given the seasons, it's an extremely well-done concept that adds a TON of realism, IMO. However, with 4 turns per year, let's be honest, the seasons are pretty much an afterthought, only there for the graphics effect. They simply don't add much or make you pause much at 4tpy, as they just fly by way too fast, beyond the gfx changes on the map, you probably barely notice it beyond that. Thus IMO, I believe 12 turns per year is the sweet spot when playing such a grand mod as Divide et Impera. Don't rob yourself of one of the aspects that will add a lot of realism to your campaigns. Campaign as Caeser, Scipio, Hannibal, well Hannibal did whatever he wanted when he wanted. But you get the point!

First and foremost plan your offensives around the campaigning season (Spring-Fall), as was appropriate. Fight through the Spring through Fall and then Fall back for refitting and retraining during the winter months in your forts or whatever forward outposts you design. Don't neglect to prepare for the winter, especially if you live in a region with a harsh climate. If you're planning a push during spring or fall, ensure the region isn't suffering from severe weather. Stock up on food and supplies for the winter. You can get a little lazy in warmer climates, but if you're going to live and campaign in heavy snow, or high heat, better make the appropriate precautions beforehand, or you're going to lose a lot more men to the elements than you need to.

Your Armies and agents move slower now to account for only 1 month's movement, as opposed to 3 months. Plan accordingly. Building costs and times have been extended, taking longer to construct now, better filling out the longer campaign. Agents and Units take longer to recruit and will require more experience to level up now. Everything has been extended and slowed to better fit with the longer campaign.

I hope this helps people experience the game in its most complete form. That's just my opinion but after experiencing 12tpy I haven't been able to go back to 2, or even 4 turns per year, it's just robbing so much of the experience from you, not the least of which is the fantastic work done to the seasons with this mod.

Any and all adult and reasonable comments and suggestions are welcome. Don't be rude and I'll try my best to accommodate any requests so long as I don't feel they violate the principle of the ultimate 12 tpy mod anyone would need. Feel free to comment here, but the dev will see your comments and suggestions faster over on the discord, which you can access here: https://discord.gg/UJEPC9tW5Z

Hail Dresden, KAM, Jack, and the entire Divide et Impera team!

Part of the Ultimate DEI Collection: https://gtm.steamproxy.vip/workshop/filedetails/?id=2523773724
and Roma Modius Maxmius: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2388375679

See Ultimate Upkeep and Recruitment: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2497659872

Spies as Scouts! See also Increased Expensive Agents for more realistic experience with agents, expensive offensive actions that reduce agent spam while preserving agents in the game and a whole lot more: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2443215041

Join our steam group for the latest mods, updates, and news on total war and divide et impera: https://gtm.steamproxy.vip/groups/kingdomofminerva

Cives vale...
Roma est Urbem Aeternam!

Ave Caesar!

_______________
1.2 UPDATE: Now includes Minion-J's Calendar correction mod with Ultimate 12 Turns per year. Remove yet another mod from your load order as you enjoy the depth 12 turns per year offers. Enjoy! Please report all feedback here on steam or for faster responses over on the discord. Thank you!

1.3: Updated values to work with the new Grand Campaign Beta from the dei Team. You will need to also run the U12TPY Patch here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2687281223 to use U12TPY with the new Grand Campaign Beta from DEI. Also more units are covered under the expanded recruitment. New values for recruitment are as follows: ultra Light Inf 1 turn, light infantry 2, med inf 3, heavy inf 4, ultra heavy 6 turns.

ONCE AGAIN, this is just a legacy version for 1.28
1 Comments
Ragnar 22 May, 2022 @ 12:10pm 
Hello Damian, I just wanted to follow up with you and check if you still have plans to make a 12tpy mod for MK1212