MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

57 ratings
RealisticTravel
   
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1.005 MB
11 Mar, 2022 @ 12:07am
8 Jun, 2022 @ 9:04am
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RealisticTravel

In 1 collection by MagnumForceGB
MercTechV2 Recommended
15 items
Description
Replaces the standard travel times with realistic ones based off spectral type of the star
15 Comments
Raven 18 Jan, 2023 @ 12:28am 
@NiKuTa I have been looking for the solution to this issue for ages. I couldn't figure out which mod was messing with my Kestrel Lancers campaign till I thought the travel time mod might have a conflict.
NiKuTa 11 Nov, 2022 @ 7:17am 
BUG
I have to disable this mod. With this mod campaign "Kestrel Lancers" is buged. When you accpet and join to thie campaing you jump to system and enter in to infinite loop of loading screen :(

But i like this mod a lot, make carrier little harder :)
Solon 26 Oct, 2022 @ 6:43pm 
Gonna try this as someone updated the employment mod at nexus.
Consigliere Crow 15 Oct, 2022 @ 5:28pm 
I agree with Solon, but maybe as another mod. Thanks
Solon 27 Sep, 2022 @ 8:55am 
"There needs to be more contracts per system, but that is outside the scope of this mod."

If you incorporated this feature into this mod, I would use it.
I think the regular game should have more missions per system anyway...
However, I don't want to race through the game without engaging in numerous missions.
MagnumForceGB  [author] 19 Apr, 2022 @ 11:59am 
Forgot to say, working on a fix through MercTech that I will transfer over to this mod.
MagnumForceGB  [author] 19 Apr, 2022 @ 11:58am 
I just found a bug in the stock PGI code that causes systems that don't have a Spectral type already set to have a random spectral type set but no sub-type set, so this causes them to always be 0, which creates the longer travel times in system.
feld 16 Apr, 2022 @ 7:57pm 
It bases travel times off of the table top BattleTech rules. Hint: they're likely to get a lot longer on average so you gotta watch your money more.
Willis 7 Apr, 2022 @ 4:27pm 
I can see it being useful to time travel through the timeline, but otherwise I'd say it's pretty damn aggressive.
MagnumForceGB  [author] 7 Apr, 2022 @ 10:58am 
There needs to be more contracts per system, but that is outside the scope of this mod.