Space Engineers

Space Engineers

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A.I. Nautilus MineLayer
   
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Type: Blueprint
File Size
Posted
7.613 MB
6 Mar, 2022 @ 6:22pm
1 Change Note ( view )
You need DLC to use this item.

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A.I. Nautilus MineLayer

In 3 collections by AlliedArmor32107-[DGI]-
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Description
Armadillo Industries (A.I.) presents the Nautilus Class Minelayer, a ship built to lay proximity mines.

Based off the Aegis Nautilus from Star Citizen

How to use:
1.Fly to the area you want to lay mines at and stop.
2.open mine bay door by pressing 2 while in the second toolbar.
3.press 1 to then build a mine once mine is built press 1 again.
4. Fly forward slowly.(Do not do any maneuvers)
5.repeat from step 3

Make sure you are stopped before laying a mine

Note: press 1 after entering the pilot seat to control the ship.
—-----------------------------------
NO MODS
YES SCRIPTS
YES DLC
YES SUB-GRIDS
—-----------------------------------
Sub-grids 13
—-----------------------------------
Role: Minelayer
—-----------------------------------
Flyable atmospheres:
1.00G or less
—-----------------------------------
systems:

Armament:
x2 Gatling turrets
x1 Custom assault cannon turret*

Power:
x10 Batteries
x2 Small Reactors

Sub-systems:
x2 O2 gens
x1 O2 tanks
x7 Hydrogen tanks
x9 Small Cargo

Thrusters:
Hydrogen
Ion
—-----------------------------------
*Turret has small cargo on it and will need to be loaded manually
—-----------------------------------
Controls:

Toolbar:
1. Camera front
2. Assault cannons
3. -
4. Lights
5. Vtol engine mode
6. Vtol engine lock on/off
7. Camera for docking
8. Connector
9. Gatling turrets on/off

Toolbar 2:
1. Mine builder
2. Mine bay door
3. -
4. Ion thrusters on/off
5. Hydrogen thrusters on/off
6. Jump decrease
7. Jump increase
8. Jump
9. Antenna on/off
--------------------------------------
Ship Technical Data:

Crew: 4

Maneuverability: Low

Dimensions: 37L 16W 8 1/2H (In large blocks)

Max Jump: 2,000km (dry weight)

Max Hydrogen flight time: 15 minutes (at full burn)

Hydrogen used to get to orbit: 40% (dry weight)

Block count= 14,095

PCU= 25,009
—-----------------------------------
Script used: Whip’s Sub-grid thruster control
—-----------------------------------
Time in testing 4 Hours
The following are issues found in testing:
Will phase into ground when hitting it at high speed
Will move/turn a little on its own if not locked to something
Will make clang noises sometimes
--------------------------------------
-Attention-
Do not Republish in ANY form without permission from myself!
--------------------------------------
This ship, and many of the other ships I have made, are built to my lore standards and may not work great in a real combat environment.
(No critical reviews from Luca The Guide, as this ship is not designed for PvP)
—-----------------------------------



Deluxe edition here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2775832838
19 Comments
LadiesMan217 18 Oct, 2024 @ 4:12pm 
im ngl, i couldnt tell half of these were game screen shots
α¯\_(ツ)_/¯Ω 19 Jul, 2023 @ 1:57pm 
good desingne hit
Raccoon 11 Mar, 2022 @ 12:06pm 
loving it. Looks Like the Carrack from Star Citizen =)
Nice ship
SORASPAN 11 Mar, 2022 @ 4:44am 
it's look like krait from elite dangerous
ZV7EKET 8 Mar, 2022 @ 10:29pm 
That's AWESOME!
Kenny 8 Mar, 2022 @ 2:40pm 
very awesome, clean, sleak, just beautiful
Nx-74656 8 Mar, 2022 @ 11:08am 
Awesome ship, it kind of looks like that sith stealth ship from KOTOR.
FrooDeFroo 8 Mar, 2022 @ 5:55am 
*moves main turret* loud explosion...
Aimless 8 Mar, 2022 @ 1:36am 
Man from the top alone almost mis-took this for an Anaconda from elite.
LordZarmack 7 Mar, 2022 @ 5:37pm 
If you can make a Hull only variant, could use them for fleet battles/torny events as they usually need gutting and up-armouring and so on.