Killing Floor 2

Killing Floor 2

38 ratings
HighTech Weapons
   
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Maps and Mods: Mutators, Weapons
File Size
Posted
Updated
121.341 MB
6 Mar, 2022 @ 5:09am
15 Sep @ 11:32am
4 Change Notes ( view )

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HighTech Weapons

In 1 collection by n0wonmai
Weapon Packs
8 items
Description
Mod contains four new weapons for Commando and Sharpshooter: the MRR FR Colt Canada and the MSR sniper rifle. The same weapons are also available in HighTech variants.

HighTech features: increased damage grade, penetration power grade, spare ammo grade, and the ability to highlight and slow down zeds by 50% while using iron sights.

How to use in game

More launch commands here[wiki.killingfloor2.com]

For using on a single player:
open KF-<MAPNAME>?Mutator=HighTech.Enable

For using on a regular server:
Mutator=HighTech.Enable

For using on a Zedternal server:
Weapon_CustomWeaponDef=HighTech.KFWeapDef_MRR_FR Weapon_CustomWeaponDef=HighTech.KFWeapDef_MSR Weapon_CustomWeaponDef=HighTech.KFWeapDef_HighTech_MRR_FR Weapon_CustomWeaponDef=HighTech.KFWeapDef_HighTech_MSR
22 Comments
BLACK_HAWK_N0V4 13 Sep @ 9:11am 
Awesome
:steamhappy:
n0wonmai  [author] 13 Sep @ 4:31am 
Update released
n0wonmai  [author] 25 Aug @ 10:32am 
gonna make huge update for this mod. Rework + (finally) support for zedternal
BLACK_HAWK_N0V4 13 Feb, 2024 @ 4:13am 
Hey @n0wonmai, how are you?
I don't know if you are very busy these days, but if you have time today or tomorrow I can show you the mod bugs in Zedternal.
I sent you a friend request on Discord @i3.l.4.c.k.ar0
BLACK_HAWK_N0V4 5 Feb, 2024 @ 12:59pm 
Nice, I sent a friend request @i3.l.4.c.k.ar0 XD
Sorry for the delay, I've been busy these days.
n0wonmai  [author] 2 Feb, 2024 @ 1:05pm 
@T3RNUR10S_BL4CK sure add me on discord @n0wonmai

i wasnt surprised cuz there is no "KFWeapDef" for HT weapon varients, never used Zedternal but hope you'll explain more about mod bugs
BLACK_HAWK_N0V4 2 Feb, 2024 @ 11:58am 
I tested the command, and it's not working. lol
Anyway, if you have some free time someday and want, you can send me a message directly on Steam, and through Discord I can show you the game and demonstrate the problem that occurs with the mod.
BLACK_HAWK_N0V4 30 Jan, 2024 @ 5:07pm 
@n0wonmai I only used these command lines in the last comment as an example, because in another mod I tested, the models had versions of the same weapons with different accessories (it's as if the "MRR_FR" and "MRR_FR_HighTech" were two different items ) if the 2 weapon models of this MOD (MRR_FR and MSR) do not have their versions declared as distinct items, it will not work correctly in ZedTernal, I have not yet tested this function with this specific MOD, but I can test it, and as soon as I can , I publish in the chat, whether the command worked or not, if you don't mind.
I apologize for the amount of messages in your chat and for the confusion in my last explanation, as I said I don't create or configure MODs, I just play them :-)
n0wonmai  [author] 30 Jan, 2024 @ 9:24am 
@T3RNUR10S_BL4CK well it wasn't obvious :catpuzzle:

I will put your solution to Zedternal instruction
BLACK_HAWK_N0V4 30 Jan, 2024 @ 4:46am 
So, the problem is that for the MOD weapons to work correctly in ZedTernal, you need to have a version of the MOD weapons with all the accessories previously included, so, in the case of this package we need all the models as separate weapons, for example:

Weapon_CustomWeaponDef=HighTech.KFWeapDef_MRR_FR
Weapon_CustomWeaponDef=HighTech.KFWeapDef_MSR
Weapon_CustomWeaponDef=HighTech.KFWeapDef_MRR_FR_HighTech
Weapon_CustomWeaponDef=HighTech.KFWeapDef_MSR_HighTech

I hope I helped, have a great day, and good work. ;-)