Garry's Mod

Garry's Mod

357 ratings
HL2: Survivor COMPLETE mappack with FIXED effects
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Map
Addon Tags: Build, Fun
File Size
Posted
Updated
788.807 MB
5 Mar, 2022 @ 4:22am
5 Mar, 2022 @ 9:17am
3 Change Notes ( view )

Subscribe to download
HL2: Survivor COMPLETE mappack with FIXED effects

Description
Includes fixed visual effects as well as every Chapter (campaign), Battle (for deathmatch), and Mission map's EVERY REVISION from Half-Life 2: Survivor, taken from the content dump, including whatever nodes they have, and the map category from the other pack.
Tries to not include broken materials overriding stock hl2/gmod ones. A script specifically for campaign maps is included to deal with them otherwise taking away your control permanently. On some maps, you may see wireframe squares above certain things, this is due to some content being included in map files themselves, and I would rather keep them as they are.
Truly a neat little piece of HL2 related paraphernalia.
For map icons, use Too many icons (4000+ map icons)
If you have the old pack installed, uninstall it.
55 Comments
Gordon? GORDAN! 5 Aug, 2024 @ 2:01pm 
I used this tool.
Gordon? GORDAN! 5 Aug, 2024 @ 2:01pm 
I once tried to node one of these maps (battle_101)

and the nodegraph failed to load, saying "unknown graph file"

anything wrong with the maps?
22050hz amen break sample  [author] 10 May, 2024 @ 5:15am 
not at all
oyqea NtrTAYnMnt 9 May, 2024 @ 7:20pm 
Mind if I port the Battle Mode maps to HL2:DM?
Lieutenant Kara Thrace 26 Feb, 2023 @ 5:37pm 
Awesome, thank you for the upload.
Also: look at those maps, xD xD xD baby's first fps
testman 28 Dec, 2022 @ 5:25am 
:steamthumbsdown:
Gregorystevens 28 Nov, 2022 @ 9:44pm 
that's correct, the Survivor campaign maps use unique logic to change levels rather than regular half life 2 ones (ac_logical_next_scene).
Jariner 28 Nov, 2022 @ 9:51am 
never thought hl2 survivor maps would be ported
22050hz amen break sample  [author] 5 Jun, 2022 @ 12:10pm 
I don't think they have those in the first place, probably done in a way that's probably part dictated by the arcade binaries. Possibly a missing entity or somesuch.