Cities: Skylines

Cities: Skylines

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The Great Plan Infrastructure+
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5.878 MB
2 Mar, 2022 @ 8:11pm
1 Change Note ( view )

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The Great Plan Infrastructure+

Description
QUICK DESCRIPTION:
A modified version of The Great Plan by the generous @Mulleboy (with permission) that aims to fix an issue with the railroad connections and terrain true to the original. Modified and uploaded with permission from the original author; if you like this, please also give a like to the original.

Changes
Highway Connection: - left the others unchanged, but the central highway connection in the start tile now uses a semi-sunken Rail Half Clover by @blackwiddow and a small turbine overhead. This should give greater throughput to both rail and highway; though you'll probably want to adjust the lane mathematics and nodes further to your liking -- I intend to keep the map vanilla, so users can choose their own assets. This rail goes into a tunnel towards the "city" area and an overground path by the industrial area, but you can of course choose to do whatever you'd like with them.
Railway: Rail connections are now separated from the highway network by going over an elevated portion then spacing out from the highway. It is believed the issue stems from how the game internally handles railway connections with passengers and issues that can happen if road connections, including highways, are to close. The rail connections have a small part of the curve that requires Fine Road Anarchy! 2 if you aim to edit it using 81 tiles or cross the line. I chose not to use tunnels out of simplicity, but you could probably avoid an anarchy-created rail segment that way.

Design Notes
Feedback & Suggestions is appreciated

Attributions / Thanks

TBD / To-be-remembered Small Turbine
blackwiddow's Railway Half Clover (used in map) by @blackwiddow

(Both are intersections and should not require separately subscribing, however, I highly recommend, and as always, if you like them or their inclusion, be sure to drop them a like too.
14 Comments
Strossi 29 Apr, 2023 @ 9:47am 
@asteriks
Thats very nice of you. Hope to try it soon.
codewitch  [author] 26 Apr, 2023 @ 7:55am 
@Strossi

I've had this ready-ish for awhile, but I got super distracted "testing" it. It's hidden for now so you (and anyone else) can give it a try. It works, seems fun enough. Should address the concerns. Haven't set up the workshop description & info yet, either. Let me know what you think, feedback is appreciated - from you, and anyone.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2967476550
Strossi 19 Apr, 2023 @ 3:10am 
@asteriks

The map is a blank slate, you really need to start the bypass routes sooner rather than later.

Ripped out the entire railway intersesction thing, the outside connections can be connected alongside the other side of the riverbanks.


My complaint is only that the initial intersection railroaded my city design and blocked progress until I managed to buy enough land for a bypass.

Consider having the railway travel detached from the highway and let the player create junctions where he deems needed.

Would also be great to have another outside connection coming from the East, from the dessert region.
codewitch  [author] 18 Apr, 2023 @ 4:15pm 
@Strossi -

Take a look at the rail interchange used in the "less modified" version here .

It actually comes from a set from @Impact (IIRC)

Issues are:

- Hard to connect your rail lines to
- Rails get jammed on the intersections (they're too short and very tight, causing them to slow down)
codewitch  [author] 18 Apr, 2023 @ 4:12pm 
@Strossi - I agree. I tried to keep as much as the original design as possible. but I do often end up tearing parts of it apart. It's also very road centric, if I'm being honest.

The bridges are their original heights, I didn't modify them.

The rail interchange was an attempt to...actually get it to work. It is a little silly, but it solves an additional problem where, even if I fixed the outside connections, rails could also get stuck there because there was no space for a 4 way rail interchange.

The entire highway system is designed to be used with a rail-and-highway network collection that has some issues with the rails being hard to connect to, having too tight of turns / short of connections / no bypasses (one connection point for SEVERAL directions).

I'll consider making a version that just makes it parallel, as sometimes that's what I end up doing on this map.
Strossi 18 Apr, 2023 @ 12:12pm 
lovely map, but your main highway intersection is overengineered, I found that it makes it really hard to modify the train network etc.

Would be better if you simplified it somehow, the bridge is also silly.
Alundra (Alunny) 6 Nov, 2022 @ 12:41am 
Thank you!
codewitch  [author] 5 Nov, 2022 @ 11:07pm 
@Alundra - sorry, @TheEventHorizon was asking about resource modifications, I thought it was about which highways/roads came with the map--I believe that would be Surface Painter (tangentially related) and Extra Landscaping Tools

https://gtm.steamproxy.vip/workshop/filedetails/?id=2862940316
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2864913941
codewitch  [author] 5 Nov, 2022 @ 10:57pm 
@Alundra - It SHOULD have been Replace-our-Networks (RON)
Alundra (Alunny) 25 Oct, 2022 @ 11:39pm 
What mod was that? It's a dead link and I'm curious. Wouldn't mind making my own flat map for fun (Love this map too though!).