Carrier Command 2

Carrier Command 2

451 ratings
UI Enhancer
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File Size
Posted
Updated
967.525 KB
21 Feb, 2022 @ 10:16pm
29 Aug @ 6:05pm
26 Change Notes ( view )

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UI Enhancer

Description
If you wish to contribute to the development of the UI Enhancer mod, feel free to submit a pull request to the official Github repository: https://github.com/Quantx/CC2-UI-Enhancer

Logistics Screen
  • Add barge ID's to the tooltip
  • Improved color coding
  • Added inventory screen weight indicator bar courtesy of Rcomian
  • Synced the scroll positions of the tabs

Navigation Screen
  • Added island names to the map
  • Added an option to toggle map names on and off
  • Added weather statistics
  • Added torpedoes
  • Added carrier waypoints (These can be set/removed from the holomap. May not be visible on all map display modes)
  • Added vehicle links to navigation screens
  • Allowed panning on the navigation screens

Compass Screen
  • Added heading and directional indicator for the next waypoint

Sonar Screen
  • Added mute button to sonar screen

Carrier Weapons Screen
  • Weapon status now visible at all times
  • Added weapon healthbar
  • Added indicator for remaining ammo in carrier inventory
  • Added player names to carrier support weapon screen

CCTV Screen
  • Added camera view from docking and undocking vehicles

Vehicle Hud
  • Added shell drop indicator added for the heavy cannon (Thanks JetfireBlack!)
  • Added directional indicator for chassis when controlling the turret of a ground vehicle
  • Friendly vehicles are now blue, hostile vehicles are now red
  • Player names show up above the friendly vehicles they're controlling
  • Always show friendly vehicles
  • Always show distance to highlighted vehicle
  • Highlighted vehicle's text is now much more readable
  • Show all weapons on highlighted vehicle info
  • Aircraft variometer and fuel consumption (Thanks Bedroll)

Landing Screen
  • Now shows far more detail about aircraft (Huge thanks to ambispess)
  • Added ground units info to screen
  • Click on screen to see landing patterns (Click on the left / right side of the screen to pin/unpin the current view)

Holomap
  • Added bootup sequence (Launch the carrier or press either of the focus buttons on the holomap to skip)
  • Synced cursor across clients
  • Added vehicle waypoints (with altitude tooltips)
  • Added vehicle weapon range on hover
  • Added weather statistics to the different visibility modes
  • Added self destruct message
  • Added island names
  • Added island difficulty indicators
  • Added island factory types
  • Added island capture progress
  • Added map tools (Hold "E" or whatever your "interaction a" key is bound to. Then drag the mouse somewhere else on the map)
  • Added map scale
  • Added vehicle tooltips
  • Added player names to vehicle tooltips
  • Added mission time and day/night cycle to cartographic view
  • Added carrier loadout (click on carrier when tooltip shows)
  • Added vehicle loadouts (click on vehicle when tooltip shows)
  • Added carrier waypoints (Press "R" or whatever your a "interaction b" key is bound to to set a waypoint for the carrier. Set a waypoint on the carrier itself to clear all waypoints. Note: the person helming the carrier must also have this mod to see the waypoints. )

Vehicle Control Screen
  • Added rudimentary CCTV support when driving vehicles ( NOTE: This feature has not been fully implemented by the developers, expect it to be buggy! )
  • Added toggle to turn CCTV view off (Click on the vehicle control map to open the options menu then scroll down)
  • Added grid and X/Y grid references in terms of 500m grid squares
  • Added toggle to show carrier waypoints
  • Holomap cursor now visible on vehicle control screen
  • Show all vehicle weapons on tooltip
  • Added tooltips for waypoint altitude
  • Added player names to vehicle tooltips

PLEASE USE THE DISCUSSION TAB AT THE TOP TO REPORT BUGS, DO NOT CREATE A COMMENT.
Popular Discussions View All (15)
1
26 Dec, 2024 @ 2:50am
There is no unit attack phase after the waypoints
Tatarin087
3
9 May, 2023 @ 12:15am
multiple allied carriers bug
neon
0
20 Feb @ 6:42am
TIme Skip
Stubbs
94 Comments
Peregrine 29 Aug @ 9:14pm 
I am happy to confirm, the issue is resolved and refuel is selectable.

Refuel is possible.

Thank you so very much for all your epic work!
QuantX  [author] 29 Aug @ 6:07pm 
The issue should be resolved now.
Peregrine 29 Aug @ 4:21pm 
It seems this workshop version hasn't been updated since December.
Peregrine 29 Aug @ 4:17pm 
For information on this mod page, the UI Mod itself in stand alone has not been updated yet.

Issue persists.

Still extremely grateful for the awesome work Quaint has done.
Peregrine 26 Aug @ 10:02pm 
YAY! Thank you guys!
QuantX  [author] 26 Aug @ 7:02pm 
Mod has been updated to work with 1.5.12, thanks for the help inorton!
Peregrine 26 Aug @ 7:38am 
They have added Air to Air Refueling to base game, but UI mod does not allow us to Take Control of the Fuel Tank and then T to select Refuel mode.

If it can be updated to allow, AWESOME!

But if not, I understand.

Quite honestly, the game is so far improved with UI Mod vs without I'd rather NOT have Air to Air Buddy Stores, useful as it may be, vs the UI Mod.
good tool
QuantX  [author] 13 Dec, 2024 @ 10:46pm 
Mod has been updated to work with 1.5.9
Meme Rights Activist 17 Mar, 2024 @ 9:20pm 
Thank you