Wreckfest

Wreckfest

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Another Wreckfest Overhaul (updated May 2024.)
   
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1.801 MB
20 Feb, 2022 @ 2:33pm
21 May, 2024 @ 1:29pm
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Another Wreckfest Overhaul (updated May 2024.)

Description
WARNING: Game might crash or have side-effects of other mods are active. Camera, UI or Track mods are the only exceptions, but the latter can still be a gamble on certain circuits.


TLDR: Overhaul of the AI, mechanical/visual damage and collisions. Still a work in progress.

THINGS TO NOTE:
- The vehicles diagram will usually show the front blacking out almost instantly. I assure you it's irrelevant to this mod, and is more of an unwanted side effect. So it's okay to carry on wrecking with your front!
- Not intended for career, so like the game already states, unwanted side effects will occur.


Mod is still very much a work in progress, but is mostly complete at this stage. So expect some things like the damage to be a bit inconsistent on a few vehicles for the time being..

This is basically my preferred, personal offline experience which tbh was never intended for public sharing. So if you end up liking it, that's cool.

The mod is designed for more hectic racing, authentic looking damage (but still encourages hard hitting), and vehicle collisions that give crashes and spins a bit more weight to them (.. you'll see what I mean.) Along with that, the environment now imposes more of threat to careless driving, but rewards those who make good use of it too.

Sprinkled in are a few tweaks to other visual effects, like critically damaged cars spewing steam and dirt build up being a bit slower compared to vanilla.

First side note is the vehicle collisions might not be everyone's liking, but the effects would not be impossible without it. So it has to be included.

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Damage info:

Damage (still a work in progress) is designed to be a bit more realistic visually, so the main 'bulk' of the vehicle doesn't get completely squished, and mechanical damage has been tweaked so only certain parts can wear, depending on the mode you've chosen. Thirdly, Hitter/Victim scaling is based heavily on momentum, so in general, hard hitting is the way to go in racing and derbies. The rate of damage received to HP is relatively the same across all modes.

Also, vehicle HPs and Max part movements have both been drastically altered. The more tankier vehicles can now take as well as dish out way more punishment on the weaker cars (you can do OHKOs if you use the environment right.) Also, all vehicles can take more movement on certain parts, so as a result, it's easier to wreck most vehicles by hitting where the engine is. However, this does depend on the car you're using and up against. So always consider this during derbies.
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Normal - No mechanical damage exists apart from minor gearbox wear. (Engine damage may show, but that's just so the sounds can trigger.)

Intense - Only Springs and Brakes are damaged.

Realistic - All parts can be damaged.

(Extreme hasn't been worked on as I don't use it.)


To add to that, critical hits now have higher thresholds too, as in, a tiny tap is not going to be enough to wreck you or someone else. So that doesn't mean you have to avoid any front end hits when at 2hp, despite what the diagram says, but this effect varies depending on how weak your vehicle is though, and the armour you have on.



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AI have gone though a lot of changes too, but this is basically my existing AI mod attached to this one.
Go here for more info: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2071487398


Full list of changes:

- Adds over 30 AI sets
- AI profiles, upgrades have been tweaked for more variety (latter only applies to pre-dlc vehicles.)
- Attack player factor is now equal to AIs, and side-swiping has been heavily reduced.
- AI routes have been altered on most tracks.
- Start points have been pushed back on most circuits.


- All vehicles have had HP overhauls, so some are noticeably weaker and vice versa.
- Vehicle movements have been tweaked so some will be tougher on the rear, and vice versa.
- Body deformation has been tweaked to be more 'fixed'.
- Mechanical damage has been changed so when parts break, the wear is more dramatic.
- Last wrecking hit threshold has been tweaked so it's higher.
- Hitter/Victim gameplay scaling have been adjusted in very high favor of the Hitter.
- Wheel release and movement have both been drastically reduced.
- Fenders, Doors and Hood release thresholds are now a lot higher across all vehicles.
- Critically damaged vehicles now emmit steam.
- Wrecked vehicles now produce clouds of engine smoke, instead of fire.

- Vehicle collisions have been tweaked for heavier impacts (however is car dependant.)
- Collision restitution has been tweaked from 0 to 1.5.
- Speed and weight type thresholds have been drastically lowered, so spinning is easier at lower speeds. (again, car dependant.)
- Collision friction has been increased.
- Body friction on race surfaces has been reduced, so vehicles can roll onto their sides now.
- Metal and concrete barriers now have slightly higher friction.
- Tarmac smoke effects have been reduced.
- Dirt build up is now more gradual, and varies on all surfaces.
18 Comments
beer is good for migraines 16 Oct, 2024 @ 5:26pm 
I tried this mod for an hour and confirmed it makes the gameplay much better if you like destructive racing. This is better than the 4 other damage mods I've tried. This is how I wish Wreckfest was to begin with. I smashed a car into a barrier and did 48 damage to it (I've never seen that much damage done from a hit) and didn't take any damage myself. Nice!
Dash My Buttons  [author] 9 Oct, 2024 @ 3:50am 
Clums, try running it without other mods active, as it hates them. Camera, UI or Track mods are the only exception, but even then it's a bit picky.
Clumsy#19 8 Oct, 2024 @ 4:38am 
the mod crashes my game when selecting a car
bunter20 1 Sep, 2024 @ 5:06pm 
On clayridge cirket, the ai is asome.
Dash My Buttons  [author] 3 Jul, 2024 @ 9:00am 
Sorry for the late reply, but if you wanna reference the mod, sub to it and find the workshop number which is 2760063397 in BagEdit.

The only values I've changed regarding surfaces are the Body friction: property/settings/surfacelist.srfl - basically the amount of grip the bodywork has when it makes contact with the track.

And Friction in the surfaces: property/object/surface_"".dntp - this only seems to have a minor effect with grip levels though.

Thirdly, for general collisions: property/settings/collisionmatrix_"".clmx - I've played with the five settings at the bottom to change how cars behave when they make contact with each other.


However, if you want to make drastic changes to physics, tire data is where you really want to be (vehicle/"car_name"/part/tires).

Makes a huge difference to how a car behaves, but it's so time consuming to do this for each vehicle that I've barely touched it. It;s why I've played around with surfaces for now, as a kind of alternative.
DeltaQ 26 May, 2024 @ 12:06am 
Can u point me towards some resources or something where I can see what the different values mean/affect when I view like surface settings in bag edit for example? Idk what to change to tweak things towards the physics I want
🕎♿ StoLeNRaCCooN♿🕎 16 Oct, 2023 @ 4:41am 
Ah, and also same thing on cracked game(non license)...:dazed_yeti:
🕎♿ StoLeNRaCCooN♿🕎 16 Oct, 2023 @ 4:38am 
Thanks for answer! I got no mods now, I had reinstalled the game, verified integity :D And nothing helps. This is very weird :D
Dash My Buttons  [author] 14 Oct, 2023 @ 11:59am 
Hi, tbh I'm kind of lost on your issue because it's something I've never came across. It all seems to work fine for me.

Definitely make sure other mods aren't active when running this one again, it will always have weird side effects if you do (track or skin mods work fine though).

If not, the only other thing I can think of is to verify integrity of the game file in properties.
🕎♿ StoLeNRaCCooN♿🕎 13 Oct, 2023 @ 1:00am 
Hi! I dont know where can I ask about my problem. I ve installed ur mod, that s beautiful! But from time to time cars' deformations turn off for a while. I tried to reinstall the game, tried to play without mods etc. Nothing helps me. Its like 1-2 minutes, while cars don't deformate by my hits or when i get hits. If i crash in something like wall - i got deformation, but cars... And it suddenly disappears as it appears. I would be happy af if u will answer me, mate <3