Space Engineers

Space Engineers

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AF-02B Sky Falcon (1 Mod, 6 Scripts)
   
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Type: Blueprint
File Size
Posted
Updated
2.533 MB
19 Feb, 2022 @ 9:52am
9 Aug, 2022 @ 9:29am
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AF-02B Sky Falcon (1 Mod, 6 Scripts)

In 3 collections by BlueBirrb
CFR Celestial Federal Republic
88 items
A/AF-02 Atmospheric Falcons
4 items
Triton Republic
69 items
Description
Developed as an interceptor to replace or supplement the Skyhawk, with strong emphasis on acceleration the Sky Falcon is also decent at being a cheap multi-role fighter.

The Defense Ministry of the Celestial Federal Republic wanted a cheap mutli-role atmospheric craft that have decent acceleration and range to supplement the Skyhawk, but with emphasis on interception, so a joint project by Ferrum Industries and Heavy Atom Industries began and Sky Falcon was born.

Later commanders of Fighter-Interceptor Squadrons wanted a dedicated Double Seater it has got a Weapon's Officer Co-Pilot/Navigator that controls the targeting systems and the navigation systems, the B variant is also lighter to make it able to reach high altitude faster, it also has got Hydrogen Tanks and Thrusters to help it at high altitudes, however it's performance up there is lack luster to say the least, non the less the Skyfalcon B was accepted as a high altitude interceptor and short range interceptor, later however the FB-03 Eagle would take the role of high altitude missions.

It is not recommended to use this craft on Pertam.

Our Engineers suggest to use this craft in pure hit and run attacks and avoid dogfighting or expose themselves to the enemies for long.

Weapons:
3 Gatling Guns
4 Rocket Launchers in Salvo
2 GT-02 Guided Torpedoes, uses Camera Guidance for ranges up to 5KM

Hydrogen:
7 Small Hydrogen Tanks
3 Small Hydrogen thrusters to lift up
1 Small Hydrogen Thruster to push forward

Both pilots can fire the missile by pressing 7.

The 2nd Tool bar of the Weapon's Officer is for LAMP

Primary Roles:
Interception, CAP

Secondary Roles:
Reconnaissance, Scouting, Strike

Power is generated by:
1 Large Battery
Dozen or so Small Batteries
2 Small Reactors

Other Systems:
3 Gyroscopes
Antenna
3 Cameras Front and Bottom and Turret
Air Vent
Custom Turret Controller
Connector for Docking and Ammo Stowage and to recharge
2 Sound Block
1 Hinge with a Detachable decoy
5 Programmable blocks
3 Navigation Lights
1 Offset Spotlights
2 Small Merge Blocks for missiles

Scripts used:
LAMP
WHAM
Whip's Artificial Horizon
Whip's Salvo Script
Whip's Turret Based Radar
SIMPL