Forts
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Alex&Bubz's Additions
   
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Mods: Mod, Combat
Vanilla
File Size
Posted
Updated
51.614 MB
8 Feb, 2022 @ 9:05am
3 Oct, 2024 @ 8:45am
96 Change Notes ( view )

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Alex&Bubz's Additions

Description
Yet another vanilla expansion mod
This mod adds new devices, weapons, techs and materials to the game.

Support server for feedback/suggestions: https://discord.gg/mEwEQpcqgY

If you've liked playing with this mod, consider giving it a positive rating, it really helps! Thanks!



What does it add?
Everything is listed below, sorted by weapons, devices, technologies and materials:

Technologies

3 new technologies are added, and they are color-coded with the devices and weapons they add on the in-game interface.

  • The Research Centre

    This is the first tech, it unlocks the blue type of devices and weapons, and is the basic tier of the tech tree. It is unlocked by default.

  • The Advanced Technical Centre

    This is the second tech, it unlocks the green type of devices and weapons, and is the second tier of the tech tree. It is unlocked by the reseach centre. The weapons it unlocks have a special ability: you can change the projectile they use by right-clicking on them and clicking the corresponding buttons.

  • The Industrial Manufacturing Plant

    This is the third tech, it unlocks very heavy weaponry (orange type of weapons). It is the third tier of the tech tree, unlocked by the Advanced Technical Centre. Weapons have the same ability as the ones unlocked by the second tech (ammo changing), except they have 5 different ammo types.


Weapons
  • Unlocked by the Research Centre:
    • The Shield Launcher: Launches a magnetic shield that repels any projectile incoming. Its radius is quite small. Requires Moonshot.
    • The Gatling Mortar: Fires 6 heavy mortar projectiles like a minigun. The individual mortar projectiles deal less damage than a normal one.
    • The Thermite Beam: This small laser deals a lot of damage to metal. Concrete or shields are the ideal counters.
  • Unlocked by the Advanced Technical Centre:
    • The Projectile Intecepting System: A weapon similar to the flak. It can intercept heavy projectiles as well, such as cannon shells. Has a higher reload time than the flak. 3 different shells can be used: HE-VT (High Explosive - Variable Time), BF (Bullet Fragmentation) and EF (Explosive Fragmentation).
    • The Missile Battery: A missile launcher similar to the nuke that launches 4 missiles in a row. 3 different missiles can be selected: a Single Detonation missile, a Cluster Detonation missile and an EMP missile.
    • The Triple Chamber Cannon: A cannon that fires 3 rounds. 3 different shells can be used: AP (Armor Piercing), HE (High Explosive) and HEAT (High Explosive Anti Tank).
  • Unlocked by the Industrial Manufacturing Plant:
    • The Large Missile Battery: Launches a large amount of missiles. 5 different missile types can be used: RF (Rapid Fire), CM (Cluster Missile), BRHE (Burst Rocket High Explosive), HR (Heavy Rocket) and CBR (Carpet Bombing Rocket).
    • The 152mm Cannon: A large and heavy cannon that can use 5 different shells: HE (High Explosive), AC (Anti Concrete), APFSDS (Armour Piercing Fin Stabilized Discarding Sabot), Shrapnel and HEAT (High Explosive Anti Tank).
    • The Triple Laser: A very powerful laser that can fire 5 different beams: CB (Concentrated Beam), LF (Long Fire), UB (Unfocused Beam), LB (Large Beam) and MAB (Magnetic Attraction Beam; Requires Moonshot).

Devices
  • Unlocked by the Research Centre:
    • The Solar Neutron Generator: This device is capable of producing metal with sun exposure. This process consumes energy.
    • The Geothermal Generator: Generates power when placed in the ground. Occupies 1 mine spot.
    • The Large Propeller: A device that uses the water current to generate 200 energy (Requires High Seas).
  • Unlocked by the Advanced Technical Centre:
    • The Mechanical Battery: A large device capable of storing 10000 energy. Since it is mechanical, its explosion isn't very big.
    • The Metal Crate: A large crate capable of storing 2500 metal.
    • The Drill: A direct upgrade to upgraded mines, generates 15 metal/sec but consumes 45 energy/sec. Larger than a standard mine.
    • The Large Water Filter: A device capable of generating metal with water exposure. Generates 15 metal and drains 100 energy (Requires High Seas).
    • The Nuclear Power Plant: A big source of power generating 1000 energy/sec, but consumes metal and takes up a lot of space.

Materials
  • Concrete: A versatile material capable of withstanding more damage, as well as providing slightly better support than metal. More vulnerable to splash damage than metal and costs more.
  • Concrete Door: Has the same properties as concrete, and is slower than a normal door.


Copying any part of this mod is not allowed unless permission is given to you by either MrBubz (mrbubz1 on Discord) or Alex The 2nd (jeanpairmaiso on Discord).
67 Comments
MrBubz  [author] 26 Aug, 2024 @ 6:37am 
Thanks, we found the problem :)
The fix should be out now.
11 26 Aug, 2024 @ 6:28am 
i've never realy looked into this issue but i noticed when i have the mod on it says in the console
"Error: duplicate device drill, ingnoring"
hope that helps at least a little bit
Alex The 2nd  [author] 18 Aug, 2024 @ 5:32pm 
we'll take a look at this
11 14 Aug, 2024 @ 11:24am 
The mod is reaaaly cool but im having this issue that the mechanical battery an the drill sometimes are missing from the hotbar and i have no idea what is causing this since it seems to me that if they dissapear or not is completely random. The only thing i know is that some commanders have it and others don't but it doesn't say that they are commander exclusive.
Alex The 2nd  [author] 26 Dec, 2023 @ 2:07pm 
Worth it ;)
Abkhaz[ABH] 21 Dec, 2023 @ 2:58pm 
Weapons from this mod take tooooo much time to build
maxharrysson 19 Nov, 2023 @ 11:05pm 
I played the mod and it worked just fine idk what these guys are talking about
MrBubz  [author] 21 Sep, 2023 @ 3:29am 
Same thing as my last comment, I can't really troubleshoot anything, so if you're okay with it you could add me on discord to send me logs and stuff like that
Gonnetz 20 Sep, 2023 @ 11:33am 
I can tell you the game crashes with no other mod enabled, just ABA is enabled. But all other mod combinations and all together dont break the game, i can big projectile duplication mods combined with other ones and there is not a signle problem
MrBubz  [author] 13 Sep, 2023 @ 5:46am 
I've never seen this behaviour with any mod on Forts, and since I can't reproduce it on my pc I don't think we'll be able to fix it, sorry. The only problem that could cause RAM overloading imo would be the mod adding too much projectiles to the projectile list or stuff like that, but the mod doesn't contain that much projectiles compared to AEU with other big mods so I just don't think I can troubleshoot the issue with my pc only. WOuld you be willing to reach out to me on discord? My tag is mrbubz1.