BEAUTIFUL DESOLATION

BEAUTIFUL DESOLATION

34 ratings
WALKTHROUGH GUIDE
By The Brotherhood
A guide for the simplest path to take in order to complete BEAUTIFUL DESOLATION.
(WARNING: obviously stay away from this guide if you like to discover everything on your own!)
   
Award
Favorite
Favorited
Unfavorite
BEYOND THE PENROSE AND RESCUE DON



GETTING TO THE PENROSE

DONS HANGAR

Pick up the OLD ENERGY CELL close to the entrance of the hangar.
Pick up DON'S ACCESS KEYCARD from the pile of tools under the helicopter.
Access the television and watch the documentary.
Use DON'S ACCESS KEYCARD on the yellow databox on the reception counter to unlock it.
Walk to where the old car is being repaired (a green indicator will appear)
Talk to Don.

THE PENROSE ('86)

Combine the OLD ENERGY CELL with the UNPOWERED AGNATE RETINA to get the POWERED AGNATE RETINA.
Use the POWERED AGNATE RETINA on the first databox.
Turn off the security systems.
Open your CODEX and take note of the codes page.
Access the second databox.
Type in the code 7734 (taken from the CODEX notes)
Run to the large backup systems to the right.
Pick up the PENROSE DATA DISK.
Talk to P00CH.

GETTING OFF THE PENROSE

THE PENROSE

Consult your inventory and note THE SIMULACRUM. This will change depending on how this world perceives you, ranging from white to red.

Run to the military transport on the bottom left.
Talk to DON.
A sound effect will play.
Run to the scanners and access the databox.
Talk to the AGNATES.

FIXING THE BUFFALO

MILKBUSH OVERPASS

Wake up.
Talk to DON on the RADIO.
Try to access the crashed transport. You will need an AGNATE to access its systems.
Explore the overpass. To the east, you will find the OLD DOLI. Talk to him.
He tells you that you will need an AVIONICS DATABUS.
Run up to the top of the destroyed overpass (South), and exit the MILKBUSH SEAWALL.

MILKBUSH SEAWALL

Explore the seawall. You will find a BUFFALO TROOP TRANSPORT to the east.
Pick up the page from the technical manual adding it to your CODEX.
Head South towards the shipwrecks and exit to MILKBUSH BEACH.

MILKBUSH BEACH

Pick up the Gold - to the South by the wrecked cars on the beach.
Explore the beach. Close to the boat, a tiny creature will run away from you.
Find POOCH at the beach and talk to her.
Head back to the MILKBUSH OVERPASS.
Talk to POOCH and ask her to access the crashed transport.
Access the crashed Agnate transport and get the AVIONICS DATABUS.
Take the ejected AVIONICS DATABUS back to the BUFFALO in the MILKBUSH SEAWALL.
Load the AVIONICS DATABUS into the receiving tray inside the workshop.
Head back to the MILKBUSH OVERPASS and talk to OLD DOLI.
He will tell you that you need a TEAR SLINGSHOT DEVICE, TETHER DEVICE, and RED MERCURY to start up the ARRAY and open a portal back home.
The RED MERCURY is in THE KETTLE with GRAVE. The other devices are scattered around the world.
Take the ejected NEURAL NETWORK CONTROLLER from OLD DOLI to the BUFFALO TROOP TRANSPORT and place it into the receiving tray inside the workshop.
The BUFFALO has been fixed, and a cutscene will play.
Call The BUFFALO using the RADIO.
Talk to POOCH.
You can now fly in The BUFFALO and explore the map.

FINDING DON AND ACCESSING THE WARDEN

Explore the area of VESTA.
Land at the SANCTUARY AT WITHERBERG.
Explore around WITHERBERG, collect the DIAGRAM found in the scrapped satellite parts (Just North of JAREK)
Talk to JAREK The Mechanic. He will add coordinates to a crashed satellite at the ROCKFACE to your map.
Enter the ABBEY.

ABBEY

Talk to BRA' BONES. He will tell you about his brother, who is currently at THE KETTLE, and give you the WARDEN MAP, which will be added to your codex.
He will add coordinates to a CRASHED LAB to your map.
Talk to the drunk FLEY ATUM at the bottom corner of the Bar.
Head up the stairs to the ATTIC.

ATTIC

Explore the ATTIC. Make an offering of GOLD, and receive the CREDITS.
(Optional). Steal the CREDIT WALLET from the sleeping woman and receive 2 CREDITS.
Talk to the MISTRESS OF WITHERBERG.
TRADE with her to get the FIRST-AID KIT.
Leave the attic and the Abbey back into the SANCTUARY.
Exit to the OVERLOOK in the East (past the sheep).

OVERLOOK

Explore the OVERLOOK.
Talk to ISHMAEL and learn about his travels. (He is the Mongrel on the bridge)

Leave WITHERBERG using the BUFFALO.

VESTA

Fly to the CRASHED LAB.
Run towards Don. Talk to POOCH about DON’S wounds.
Use the FIRST-AID KIT on DON to revive him.
Access the computer terminal by the crashed lab and unlock The Alexis Disaster Recovery terminal.
Explore the area and collect the other DIAGRAM SKETCH on the side of the satellite ruins.
Exit on the BUFFALO and fly to the ROCKFACE in the southwest.

ROCKFACE

Land on the ROCKFACE and explore the area to uncover the FINAL DIAGRAM SKETCH.
Access the Alexis Disaster Recovery terminal and match the symbols to the collected sketches.
It is probably best to redraw the symbols on paper and align them to get the correct combination.
Take the ALEXIS DATA CORE from the open airlock.
Leave on the BUFFALO and fly back to the SANCTUARY AT WITHERBERG.
Give the ALEXIS DATA CORE to JAREK, and he will install a WARDEN ACCESS DEVICE into your BUFFALO.
Leave on the BUFFALO, and fly towards the WARDEN.
Accessing the WARDEN, you can fly to multiple areas.
You can go to any map and any location.


REQUIRED ITEMS TO WIN
ARRAY COMPONENTS
Place them into the ARRAY at the ARRAY SITE in VESTA.
  • TETHER DEVICE
  • SLINGSHOT DEVICE
  • RED MERCURY

You will also need:

  • ION CANNON CONTROLLER

THE PRIESTS OF TRIBULATION
GETTING ACCESS TO THE KETTLE

Using the WARDEN, fly to SAXONWOLD.
Land at the TRAVELLERS GRAVEYARD.
Pick up the gold in the EAST (by the wagon).
Find the open grave and pick up the FEMUR BONE.
Fly to THE KETTLE, and land at THE KETTLE GATE.
Talk to THABS The Trader for some history on THE KETTLE. You can trade with him at any time in the game.
Run up the stairs and talk to the DOOR GUARD.
To the east, there is the SANGOMA TABERNACLE. Enter it, and talk to SIZA.
Exit the TABERNACLE to the KETTLE GATE and leave on the BUFFALO.
Fly to the WARDEN and go back to VESTA.
In VESTA, fly back to WITHERBERG, and enter the ABBEY. Then, talk to BRA' BONES. He will tell you what the password is to enter THE KETTLE.
Fly back to THE KETTLE GATE and talk to the DOOR GUARD. He will open the door, and you can now enter THE KETTLE COURTYARD.

CHALLENGING THE PRIESTS TO COMBAT

Explore the KETTLE COURTYARD. You will find a gold item to the North East by the fighting pits.
Talk to the drunk floating CAECUS, LOOSE LIPS.
Enter the SHEBEEN.
Talk to GRAVE. He will grant you access to THE BULWARK. To trade for his RED MERCURY, you will need to bring him the MASK OF NEVROGORSES.
You can speak to BRA BONES' Brother in the corner of the dance floor; he will give you the location of the KETTLE GARAGE.
Leave the SHEBEEN to the KETTLE COURTYARD and call the BUFFALO.
Fly to THE BULWARK GATES, and enter the THRONE ROOM at the base of the stairs, between the two giant golden statues.
Talk to BOOMELAAR and challenge The Five to combat. BOOMELAAR will tell you that you need an offering of bone and blood to compete officially.
Leave on the BUFFALO, and return to THE KETTLE.
Enter the SANGOMA TABERNACLE.
Speak to SIZE.
Access the computer system in the small library.
Shut down SIZA.
Access SIZA (Who is now in recharge mode), to learn the password for his storage room (CLICK ON SIZA). Note the Password (PWD). Enter the password to gain access to the storage room.
Here you will find a DNA SEQUENCER.
Add the FEMUR BONE into the DNA SEQUENCER, and it will produce a BAG OF BLOOD.
Combine the BAG OF BLOOD with the FEMUR BONE to create your offering of the BONE COVERED IN BLOOD.
Also, pick up the NECROSIS STIMULATION TANK in the storeroom.
Fly back to the BULWARK GATES and enter the THRONE ROOM.
Make an offering of the BONE COVERED IN BLOOD, which will open THE ARCADE.
Talk to the KNOWLEDGE SLAVE for some information about the games and how they work.

Unless you have any COMBAT TOKENS, you cannot challenge anyone in the Arena. Tokens are found throughout the game. They can be found by helping people or in other ways. Each quest will result in a token, unlocking a combatant. Once you have found some tokens, add them to the red receiving tray. Then, you can come back to challenge The Priests at any time. We recommend having at least three tokens to challenge the five PRIESTS appropriately. Each battle will get subsequently more complicated.

DEFEATING THE PRIESTS

Once you have defeated NEVROGORSES,
You will receive the GOLDEN MASK OF TRIBULATION.
Return it to GRAVE at the KETTLE, and he will provide THE RED MERCURY.
Take the RED MERCURY back to VESTA and land at the ARRAY SITE.
Place it in the receiving tray.

AVOIDING COMBAT

You do not have to complete the combat section of the game in the AREA, and there is another way to get RED MERCURY which we will detail in; THE NEST (BIOME SEEDING DEVICE)
THE HANASI AND THE CHIZNYAMA
TALKING TO OOTHEE

Enter SAXONWOLD through the Warden.
Fly to the HANASI JUNKYARD.
Run towards the gate and speak to Cottonmouth. He will give you a GOURD OF MOTHERS MILK.
Leave on the BUFFALO, and head to the Warden.
Using the Warden, fly to ZOZO.
Once in ZOZO, fly to the CHIZNYAMA, whose village is under a large shield.
You cannot talk to them, but you can collect the STRANGE SEEDS in the makeshift greenhouse where a Hanasi villager has passed out.
Explore the Chiznyama gate for some gold, in the South.

You can optionally Speak to DON here about this place, and it will unlock the HALKET HANGAR from which you can collect BUDDY and some GOLD.

Leave in the BUFFALO, and using the Warden, fly to SAXONWOLD and to THE KETTLE.
(If you have not gained access to THE KETTLE, see GAINING ACCESS TO THE KETTLE.
Land in the KETTLE COURTYARD and talk to the KETTLE MAIDEN.
Combine the STRANGE SEEDS with the GOURD OF MOTHERS MILK to get the SEEDS SOAKED IN MOTHERS MILK.
Give the SEEDS SOAKED IN MOTHERS MILK to the KETTLE MAIDEN.
Leave the KETTLE COURTYARD.
You can go on another quest or return immediately to the KETTLE COURTYARD. Once you return, run to the gardens and pick up the CULTIVATED HERB.
(Note - After giving the Kettle Maiden the seeds, you must have spoken to Ishmael at the WITHERBERG Overlook before collecting the cultivated herb).
Leave in the BUFFALO, and fly to the HANASI JUNKYARD.
Go to Cottonmouth and give him the CULTIVATED HERB.
You can now enter FORT HANASI.
Once inside FORT HANASI, you can enter the HANASI TAPHOUSE.
Run up the stairs, and talk to GOGGA, the Tik game master.
He will tell you that you need to bring a fresh bushel of CULTIVATED HERB to play Tik.
Again, return to the KETTLE COURTYARD and collect CULTIVATED HERB from the gardens (Kettle Maiden).
Return to the HANASI TAPHOUSE and give the CULTIVATED HERB to Gogga. Then, you can play Tik until you win!
Once you have won a game of Tik, you can now speak to OOTHEE.

TALKING TO THE CHIZNYAMA

Once you have spoken to OOTHEE (TALKING TO OOTHEE), she will give you a CHIZNYAMA COMMUNICATION DEVICE.
Exit the HANASI TAPHOUSE and leave FORT HANASI with the BUFFALO.
Using the Warden, fly to ZOZO, and the CHIZNYAMA.
You can now communicate with the CHIZNYAMA. They will give you a list of ideas on proving yourself worthy of entering their village.
They will also update your map with the location of an abandoned Chiznyama village inside the CITY RUINS.
Leave on the BUFFALO and land at the CITY RUINS.
Explore the area, and pick up the WORMS in the vegetable patch by the skeletal remains of a beast.
Collect the GOLD in the North of this area.

OPTIONAL - You can report back to OOTHEE on your meeting with the CHIZNYAMA, and get some hints about where to go.

Using the Warden, enter VESTA and fly to the WITHERBERG OVERLOOK.
Talk to ISHMAEL about his dealings with the CHIZNYAMA and their search for the TOKOLOSHE beast.
He will give you an EMPTY TRAP.
Combine the WORMS with the EMPTY TRAP to create the BAITED TRAP.

Leave on the BUFFALO, and fly to MILKBUSH BEACH.
Run to the top of the beach, where the little creature ran away when you first arrived (it squeaks)
Place the BAITED TRAP on the ground where the creature ran away.
Leave MILKBUSH BEACH, either by BUFFALO or running to the MILKBUSH SEA WALL.
Return to MILKBUSH BEACH and pick up the TRAPPED BEAST.

Leave on the BUFFALO, and fly to ZOZO.
Land at the CHIZNYAMA and place the TRAPPED BEAST on the receiving tray.
You now have access to the CHIZNYAMA village.
Talk to the CHIZNYAMA.
They have a TETHER DEVICE and will give it to you if you find the location of their gateway to LEAL - the home of their gods.

HOMETREE AND THE CAECUS MAPS

Using the Warden, fly to SAXONWOLD.
Fly to the HANASI, and land at FORT HANASI. If you have not yet gained access to the HANASI,

ENTERING THE FORT AND TALKING TO OOTHEE

Run up the gantry around the side of the Fort to the floating CAECUS DRONE who is manning the antennae.
Talk to NARCHEE.
After talking to NARCHEE, you now have the location of the CAECUS HOMETREE on your maps.
Leave on the BUFFALO, and fly to the CAECUS HOMETREE.
Talk to RAISIN at the gate.
Leave on the BUFFALO and head back to NARCHEE at FORT HANASI.
Talk to him about his TRANSPONDER (needed to access the CAECUS ROOFTOP...
Leave in the BUFFALO and head to THE KETTLE. If you do not yet have access to THE KETTLE, see GETTING ACCESS TO THE KETTLE.
Talk to LOOSE LIPS, and take her CAECUS TRANSPONDER.
(OPTIONAL) - You can go to talk to the Chiznyama about their transmissions to the Caecus before heading to the Caecus Homeland.
Leave on the BUFFALO, and fly to the CAECUS.
Talk to POOCH. She will access the CAECUS HOMETREE.

Controlling POOCH, switch to her alternate vision more. This will show an intense amount of electrical signals.

Activate the COMMUNICATIONS ARRAY.

Return to MARK and DON and leave the CAECUS using the BUFFALO.
Access the Warden network and fly to ZOZO.
Once in ZOZO, land at the CHIZNYAMA ARK (If you do not yet have access to the Chiznyama, see. TALKING TO THE CHIZNYAMA

Talk to the Chiznyama.

Access their transmitter - which has now been turned on in the CAECUS HOMETREE.

Take control of the CAECUS and enter the CAECUS TREEHOUSE.
Connect to the Mainframe, and download the CAECUS MAPPING DATA.
Your map will be updated with:
TEAR (Vesta)
OLD ARK 1 (Vesta)
HALKET HANGAR (Zozo)
FLEY SCORIA (Slag)
NOXIOUS GATE (Slag)
Optionally you can self-destruct all CAECUS DRONES. This choice will have repercussions later.
Continued...
CONSEQUENCES

If you support the Chiznyama.

In the CHIZNYAMA ARK, hand over the CAECUS MAP DATA.
The Chiznyama will expel you from their homeland. They will give you a CHIZNYAMA TOKEN, which you can use to fight in the games (see CHALLENGING THE PRIESTS TO COMBAT.)
Use the Warden and head to VESTA.
Land at the Old Ark 1 site and explore the old ruins of the crashed Chiznyama Ark 1.
In ruins, you will find a PORTAL SPAWNER.
Leave with the BUFFALO. You can enter the TEAR by using the PORTAL SPAWNER on the Tear. Either explore the Tear now or head back to ZOZO through the Warden and LAND BACK at the Chiznyama homeland to see the result of your actions.
You can also fly to SAXONWOLD and the HANASI FORTRESS and see what effect supporting the Chiznyama has had on the Hanasi.
Using the Wardens, fly back to Vesta and use the PORTAL SPAWNER on the TEAR.
In UNKNOWN, collect the TETHER DEVICE by flying through the wreckage of the second Chiznyama Ark.

If you support the Hanasi.

Leave the CHIZNYAMA ARK and fly to the HANASI FORTRESS in SAXONWOLD.
Give the CAECUS MAP DATA to OOTHEE.
OOTHEE will give you a HANASI TOKEN, which you can use to fight in the games (see. CHALLENGING THE PRIESTS TO COMBAT.)
You can explore the world a little through the Wardens, as some time must pass for the Hanasi to rally their troops.
Using the Wardens, fly to ZOZO and land at the remains of the Chiznyama.
Collect the TETHER DEVICE from the runs.
OPTIONAL - You can return to OOTHEE in Fort Hanasi and talk to her about what happened.

Finally.

Land at the HALKET HANGAR and pickup BUDDY in ruins behind Don's hanger. There is also GOLD in the east.
THE NEST (BIOME SEEDING DEVICE)
THE ALEXIS EXPERIMENT

This quest is optional, and if you would instead do the combat component, you can ignore this.

THE NEST
Use the Warden and head to VESTA.
Land at the Old Ark 1 site and explore the old ruins of the crashed Chiznyama Ark 1.
In ruins, you will find a PORTAL SPAWNER.
Leave with the BUFFALO. You can enter the TEAR by using the PORTAL SPAWNER on the Tear.

Inside UNKNOWN, land at NEST ALPHA.
Note: You will need to upgrade your BUFFALO with the ELECTRICAL RESISTANCE UPGRADE purchased from the Mistress Of WITHERBERG.
Talk to DA7ABA5E5. It will update your map with the location of NEST BETA.
DA7ABA5E5 will also tell you about the BIOME SEEDING DEVICE and give you the location of the COMMAND MODULE.
Leave on the BUFFALO, and fly to NEST BETA.
Talk to ONE, who will give you a NEST PROTONANITE.
Talk to CA5CADAB1E. It will ask you to help them bridge the divide,

Land at the COMMAND MODULE. In the South East, you will find an empty THERMAL STORAGE CUBE.

When you are next at the FLEY HOMELAND of SCORIA, Use the THERMAL STORAGE CUBE on the bubbling lava, filling it up.

Land at the COMMAND MODULE and use the FULL THERMAL STORAGE CUBE on the FROZEN COMMAND MODULE. This will defrost the FROZEN COMMAND MODULE.

Talk to DR ANNA TAYLOR.

Return to DA7ABA5E5 at NEST ALPHA and talk to it about the other Nest, as well as DR TAYLOR.

Return to DR ANNA TAYLOR and talk to her about The Divide.

Land at NEST BETA and talk to CA5CADAB1E about what caused The Divide. It will give you the NEST VIRUS.

OPTIONAL - If you want a NEST TOKEN for the Arena, return to DR ANNA TAYLOR and inset the NEST VIRUS.
Once you have destroyed the COMMAND MODULE, return to CA5CADAB1E and it will give you a NEST TOKEN. (see CHALLENGING THE PRIESTS TO COMBAT.)

THE MOSS
Land at the MOSS GULCH and attempt to communicate with the MOSS GUARD.

Once you have spoken to DR ANNA TAYLOR (See THE NEST) about her dealings with a wandering medicine man, leave UNKNOWN and fly to THE KETTLE GATE.
Talk to SIZA about his life as a wandering medicine man. He will give you a TRANSLATOR.

Return to UNKNOWN and land at the MOSS GULCH. You now have access to the MOSS CAVE.
Inside the MOSS CAVE, talk to the NURSE.
You can also find a FUEL CELL at the bottom of the cave. Take it.
At the top entrance of the CAVE, you will find a MOSS SPORE POD growing close to the space station.
Leave the MOSS GULCH and land at NEST ALPHA. Use the MOSS SPORE POD on the captured MOSS.
Return to the MOSS GULCH with the FULL MOSS SPORE POD and give it to the MOSS NURSE.
Talk to the MOSS ROOT. He will give you a MOSSLING.

THE BIOME SEEDING DEVICE

Enter CHIRON using the WARDEN. (see MONGREL/FLEY)

Land at the NECROPOLIS and walk to THE BONEYARD.
Talk to LEBANON. He will activate KUSH in the GLOSSOLALIA.

Speak to the BONEYARD MAIDENS and collect the BAAS SKULL from their bone pits.

Talk to KUSH, and ask him to scan the PROTONANITE (see THE ALEXIS EXPERIMENT).
Talk to DON about blowing a hole wide enough to enter the SECRET GARDEN.
Take the FUEL CELL and combine it with the BLASTING CAP. (The BLASTING CAP is found at the ARRAY SITE in SLAG).

Place the newly created UNEXPLODED ORDNANCE close to the wall, and run!

Note: The explosion dislodges a GOLDEN OBJECT with an engraved poem. This Poem is a clue to be used in 12. MONGREL/FLEY.
Once the wall has been blown up, Talk to POOCH.
Now controlling POOCH, run to the east of the garden. You will see the BIOME SEEDING DEVICE protected by a forcefield.

TURNING OFF THE PROTECTIVE FORCEFIELD:

On the bottom Bar right at the bottom of the UI is the large red button that changes POOCHE'S vision to thermal.
When in thermal mode, POOCH can interact with the energy pylons.
If you check, at the bottom of the scene is an engraved stone that shows the pattern and order of pylons to switch on and off. It is only possible to interact with the pylons when in thermal mode, but if you switch over to normal mode, the pylons will not cycle.
The last pylon can be switched off, but you need to be quick. If you need extra time, then switch to normal mode and then run-up to the final pylon, and then go back to thermal mode. This will shut down the energy pylons and release the BIOME SEEDING DEVICE.

Collect the BIOME SEEDING DEVICE and return it to MARK.

COMBINE the BIOME SEEDING DEVICE with the PROTONANITE and the MOSSLING to repair it.

Return to UNKNOWN.

If you support the Nest.

Give the BIOME SEEDING DEVICE to ONE. Collect the RED MERCURY from the FROZEN MOSS CAVE.

If you support the Moss.

Give the BIOME SEEDING DEVICE to the Moss Root. Collect the RED MERCURY from the NEST BETA.

If you support DR ANNA TAYLOR.

If you want to support DR ANNA TAYLOR (If she is still alive), give her the BIOME SEEDING DEVICE. Collect the RED MERCURY from the WILDERNESS (In the old location of NEST BETA). In the sand, in the South, you will also find a BLANK TOKEN. This can be used with the FLEY COMPUTER (MONGREL/FLEY) if they have not been destroyed.

MONGREL AND FLEY (ION CANNON CONTROLLER)
It which will be used to take out the anchors at BABEL.

SLAG

Using the data retrieved from the CAECUS DATA DISK, your BUFFALO now has the option to fly to SLAG.
SLAG is the home of two warring nations, The FLEY, and the MONGRELS.

Access the SLAG warden

Fly to the Mongrels.

Land at the Mongrel Homeland

Speak to the Mongrel guard in the North on the bridge.

OPTIONALLY pickup the PRAWN EGG in the grass patch in the SOUTHEAST - this can be given to ISHMAEL in VESTA at the OVERLOOK.

Leave SLAG and go back to VESTA, visit the MISTRESS OF WITHERBERG (AT WITHERBERG), and buy the Heat Resistance upgrade for the BUFFALO.

Return to SLAG and land at the FLEY homeland of SCORIA.

Speak to the LEGUT and get permission to visit the GRAND MAW.

Access the FLEY HATCHERY And speak to the GRAND MAW.

Scan BROKEN BUDDY at the FLEY terminal to have him repaired.

There are multiple additional plotlines here, but we will not deviate and keep this simple.

Pick up the DEAD BRISSEL WORM in the FLEY HATCHERY from the exposed tanks with the rising green gas (You have to stand inside the tank to see the worm).
NOTE - There is a Golden Egg Fragment in the HATCHERY as well.

Leave the FLEY and return to the MONGRELS

Combine the DEAD BRISSEL WORM and the NECROSIS STIMULATION TANK and give the guard the OCCUPIED NECROSIS STIMULATION TANK.

Access the MONGREL HOMELAND

Speak to the MONGREL LEADER by the helicopter and learn about the MONGRELS.

Copy the CHIRON/BAAS COORDINATES from the giant statue.

You can optionally return to the GRAND MAW and chat with her.

Leave the Mongrels and fly to VESTA

Go to ABBEY AT WITHERBERG and speak to ATUM (the FLEY) In the bottom corner of the Bar.

Learn about the location of the NEXUS GUARDIAN in ZOZO at the HANGING NEXUS.

Land at the KETTLE GARAGE in SAXONWALD and retrieve the NEXUS GUARDIAN CPU.

Fly to ZOZO and land at the HANGING NEXUS.

Access the Nexus terminal and engage the NEXUS GUARDIAN

Speak to the NEXUS GUARDIAN

Give the GUARDIAN the NEXUS GUARDIAN CPU.

After speaking to her again, go back to the Nexus terminal and input the BAAS COORDINATES.

You can speak to her again or explore the area to the North and collect the gold.

CHIRON (The Warden to the Lost City of Baas) is now unlocked.

LEAVE ZOZO and go to CHIRON (the homeland of the BAAS),

Once you have entered CHIRON, at any point, if you speak to The Mongrels they will give you a MONGREL TOKEN.

On entering CHIRON you can complete THE BIOME SEEDING DEVICE QUEST

You need to get THE ION CANNON CONTROLLER, and you can then optionally give this to the FLEY or the MONGRELS.

In CHIRON land at the BAAS LAUNCH PLATFORM

Access the terminal and download the coordinates for the BAAS RUINS - ENDORHEIC LAKE.

Land at the BAAS RUINS - ENDORHEIC LAKE and explore to the northeast. In the next scene- THE BAAS FELLED FOREST (close to the crashed BAAS Craft), you will find some gold. Exit this scene and return to the BAAS RUINS.
Navigate to the North West and access the BAAS FELLED FOREST (this time from the left). Cross the bridge and note that terminal.

Land at the NECROPOLIS and walk into the BONEYARD. Close to the BONEYARD MAIDENS, you will find a BAAS SKULL.

Leave Chiron and return to the Sangoma at Saxonwold; use his DNA SCANNER to replicate BAAS DNA from the BAAS SKULL.

Return to Chiron, and now you will be able to access the BAAS CAVERN, which contains the Reactor.

Note if you sold BUDDY to the WITNESSES, you can now buy him back, and he will be repaired - purchase him back from the WITNESS AT WITHERBERG

Head into the MINE and use BUDDY to unlock the Reactor.

This puzzle solution is (The icon order is noted on a notepad attached to the console):

On the First terminal, copy the Protocol COOLANT SYSTEM to the Second Terminal.
Return to the First Terminal.
Copy the CONTROL RODS from the First Terminal to the Second Terminal.
Return the COOLANT SYSTEM from the Second Terminal to the First Terminal.
Copy the BACKUP FUSION SYSTEM from the First Terminal to the Second Terminal.
Copy the PLASMA MODERATION from the First Terminal to the Second Terminal.
Copy the COOLANT SYSTEM from the First Terminal to the Second Terminal.
Shut down the power.

Leave the CAVERN AND FELLED FOREST and land at the BAAS LAUNCH PLATFORM.
The power is now OFF!
Enter BAAS ION CONTROL
Access the terminal just before the steps, and turn on the Security Hologram.

Use the Poem from the GOLD PHALLUS you picked up in the library (MARK will also make a sketch of this) to solve the challenge questions:

The answers are: EMERSON, BAQIR and DOOMSAGE, TECHNOLOGY, and MENDELBAUM WAS AN AGNATE SPY.

Collect the ION CANNON Controller.

You can now choose to give THE ION CANNON CONTROLLER to the FLEY or the MONGRELS.

Before choosing: Note - You can load the latest AGNATE DESIGNS onto the CORE CARTRIDGE inside the base.
If you load these onto the FLEY COMPUTER and use the EMPTY TOKEN on the computer, you will get the AGNATE TOKEN for use in the ARENA (see. CHALLENGING THE PRIESTS TO COMBAT.)

CONSEQUENCES

If you support the FLEY

Talk to the GRAND MAW. It will tell you to speak to the LEGUT and give it the ION CANNON CONTROLLER.
Give the ION CANNON CONTROLLER to the LEGUT.

Collect the TEAR SLINGSHOT DEVICE from the ruins of the Mongrels.

If you support the Mongrels

Give the ION CANNON CONTROLLER to COMMANDER SWART.
The Mongrels will allow you to take the TEAR SLINGSHOT DEVICE from their base by interacting with the terminal.
ENDGAME
If you have not participated in the combat arena, you can still do so now. If you already have the RED MERCURY from the MOSS or NEST etc you can ignore this quest, but you can receive two RED MERCURY items. Use your tokens to unlock your champions!

Once you have the TETHER DEVICE (Taken from the Chiznyama), the Tear SLINGSHOT DEVICE (Taken from the Mongrel homeland), and the RED MERCURY (Taken from either the MOSS or the NEST, or as a reward from GRAVE), fly to VESTA and land at ARRAY SITE 2.

Add all three ARRAY COMPONENTS to the ARRAY (these can be added during the game as found).

The Array can even take two RED MERCURY inputs if you have both.

Access the ARRAY TERMINAL and turn on the ARRAY.

Exit in BUFFALO, and fly to the AGNATE BASE. To land at the AGNATE BASE you need the AGNATE TRANSPONDER. This can be purchased from THABS at THE KETTLE GATE.

At the AGNATE BASE, access the TERMINAL by the AGNATE BASE gate.

If you have spoken to JERRY the Agnate at the BONEYARD in CHIRON (See MONGREL/FLEY), you will be able to use his CORE CARTRIDGE to access a defragging Agnate inside the AGNATE BASE.

Controlling the Agnate, turn on the ARRAY inside the AGNATE BASE.

Note - You can load the latest AGNATE DESIGNS onto the CORE CARTRIDGE inside the base.
If you load these onto the FLEY COMPUTER and use the EMPTY TOKEN on the computer, you will get the AGNATE TOKEN for use in the ARENA (see CHALLENGING THE PRIESTS TO COMBAT.)

After the ARRAY is turned on, you can talk to the BASE GUARD.

Note - Once you have turned on the ARRAY, The Bulwark will become inaccessible. Therefore, it is recommended that you check up on any unfinished business you may have worldwide before making your final run on BABEL.

Leave the AGNATE BASE and, using the Warden, fly to BABEL.

Once in BABEL, activate the ION CANNON CONTROLLER (See MONGREL/FLEY).

Once the BUFFALO has landed at the TEMPLE OF BABEL, run across the bridge and into the Temple.

The ending scenes will reflect the game you played, and this part of the game will alter depending on how you have treated the people and characters and your companions as well as the path you followed. Each Ending will depend on your 'Karma' as measured by the SIMULACRUM device.

POOCH or DON may leave you.

Once you leave the Temple, talk to DARIS.

Congratulations! You have completed BEAUTIFUL DESOLATION!
13 Comments
Punful Guy 30 Dec, 2024 @ 8:35am 
Also the guide talks about a gold phallus poem and library, but as far as I know it's not the library at Kettle doctor's nor is it the library at the boneyard
Punful Guy 30 Dec, 2024 @ 2:21am 
Only got 1 credit from stealing from the sleeping woman btw
MasterZoen 14 Jul, 2024 @ 6:03am 
A couple of things:

I couldn't find a gold item in Felled Forest.

At least once you referenced the location of an item being in the South of an area when it was in the Northern half. The description was otherwise correct.

You did the same referencing an item in the North of an area and it was in South.

You regularly confused East and West.

It's a good guide otherwise.
Shindragan 22 Jun, 2024 @ 1:39am 
Thx for the guide, found a small mistake:
"OPTIONALLY pickup the PRAWN EGG in the grass patch in the SOUTHEAST"
the egg is actually on the west side of the map(left side), south from the guard which guards the area exit to the northwest. Cheers!
The Brotherhood  [author] 24 May, 2023 @ 9:49am 
Hey L - there is def no soft lock or ways to lock up the convos as they will guide you to this same spot at this place in the game. Are you sure you are using the latest version of the game? Can you step through the steps above - you can slo send me your savegame - studio @thebrotherhoodgames .com and ill take a look.
Rutsah 24 May, 2023 @ 8:18am 
Sorry it took so long to answer. Yes, I have. I'm afraid I f@cked up something in the dialogue choices and not I'm stuck (even though I didn't pick any extreme answers as far as I can tell).
The Brotherhood  [author] 10 May, 2023 @ 6:38am 
L. Rutsahhave you spoken to the guy fishing at the Witherberg bridge? Its north of Witherberg.

OVERLOOK

Explore the OVERLOOK.
Talk to ISHMAEL and learn about his travels. (He is the Mongrel on the bridge)

Leave WITHERBERG using the BUFFALO.
Rutsah 9 May, 2023 @ 10:50pm 
I am stuck at the start, trying to enter the Kettle. I have talked to Bra' Bones but either I didn't receive any passwords or I did and the game is bugged out, but either way, Bra'Bones can no longer be talked to, and there is 0 progress with the guard at the door.

Anyone have any advice?
The Brotherhood  [author] 14 Jan, 2023 @ 4:59am 
AmpleVyzzhor 12 Jan, 2023 @ 8:37pm 
What code do you put into the hanging nest upper gardens keypad?