Rutsah
Stauros Kafetzis
Greece
Developer of Broken Reality RPG (google it) (preferably when other people aren't around)
and Ayumi: Enhanced Edition (here, on Steam).
Developer of Broken Reality RPG (google it) (preferably when other people aren't around)
and Ayumi: Enhanced Edition (here, on Steam).
Currently Offline
Review Showcase
A prequel to Bloodlines, Redemption is a dungeon-crawler with more emphasis on combat than its famous sequel.

Flows
  • Great atmosphere, at least up to the point I played. Characters are all talking in old English, which is just a delight.
  • A simple but enjoyable tale of the protagonist, cursed to be a vampire, trying to regain his humanity so he can be with a nun he fell in love with, while gothic intrigue is going all around and everyone is preparing for the apocalypse.
  • First-Person view available.
  • (Edit after beating the game:) 2 endings. The ending is chosen based on decisions you make across the story (it's basically a karma system, comparing positive and negative karma).
  • (Edit after beating the game:) Decapitations are always a joy. On that note: Ignore the game's advice to switch to firearms on the second half. Keep that high accuracy sword and just enjoy instakilling enemies.
  • (Edit after beating the game:) Female cloth choices focus on letting the skin breathe. Always a plus (though honestly as a vampire game it could do with even more sexual undertones).
  • (Edit after beating the game:) There is a delightfully British vampire in modern London that joins your party. Though his character is very incosistent (and his story doesn't even get resolved), his burns are just a joy to listen to, rivalling even the shakespearean dialogue of the first half.

Flaws
  • The game is an RPG that does not explain what its stats do, AT ALL. Spoilers: Wit is probably the most important stat in the game, but f@ck me if I could guess that without looking it up online. You also won't be getting any explanations as for what your scrolls do either.
  • And on that note: Get weapons with high accuracy bonus, or you will be suffering for no reason. Also raise dexterity so your accuracy increases from that as well.
  • No button remapping option.
  • Feeding as a vampire is basically a stunlock you can do on any single humanoid target, slowly (painfully so) draining their health away while filling your mana (blood). This is way too effective not to be abused, so basically you'll be kiting your enemies to isolation, then just stunlocking them and reading doujins or something while your characters are taking their sweet time feeding.
  • You would think that it is therefore a great idea to have each of your party members stunlock and drain an enemy like that, but the AI controls all party members not directly under your control, and it immediately chooses to cease the feeding. In general the AI is borderline retarded, and it is a real shame that you cannot afford to leave your companions at the start of the dungeon so they will not get in your way...
  • Especially because of the (completely ret@rded) vampire rage meter. Basically when taking damage or being targeted by some specific spells, your vampires get a certain meter filled. When it reaches 100%, you lose control of those party members, which start attacking incredibly slow (basically becoming useless) OR they turn to feed on the nearest humanoid possible... Usually you. So not only do your party members not help you, they actively stunlock your character until the rage effect ends. This is cancer of the highest capacity when enemy mages summon aoe mists that deal damage over time, or while enemy adds just swarm your character (also bodyblocking the path towards enemy casters).
  • Certain enemies are just cancer. Golems/elementals have low accuracy but their damage output is plain stupid. My tank character basically could die in 2-3 hits by an elemental randomly summoned from summoning circles (aka a random mob).
  • The AI uses its skills randomly. It DOESN'T know to heal itself when its health drops.
  • No Quick-Save button. You have to open the menu every single time.
  • The mapping is more or less terrible. Navigating yourself is exceedingly difficult in many areas, including the very starting area of the game.
  • The camera is your greatest foe.
  • MANY areas that seem visually clickable on the floor, in fact, aren't. That means that during combat, when you want to run away, for example to kite, you are frantically clicking in the direction you want to go, and either the camera has decided that there is a wall in front of you now, or the VISUALLY WALKABLE floor you are clicking on just gives you an error because it's not designated as a walkable floor.
  • Again, the combat for Redemption would me manageable in a wide-open field. It is NOT manageable when fighting in tight corridors, with your entire party stumbling on each other as the pathfinding algorythm is having an anneurism. Imagine this: You have ordered your tank to go forward. At the same time, an enemy's pet hopper has been summoned near you, and it's blocking your path. Your character goes spasmodically back and forth trying to go past it to go where you ordered him to go, and essentially get stunlocked because he's too stupid to move a few steps to the left or right without a manual input.
  • Redemption, on top of its dodge/miss mechanics, works with a normal, physics-based hit detection system. Also: You cannot attack while moving. So when your opponents inevitably start fleeing because they are low on health IT IS PRACTICALLY IMPOSSIBLE TO HIT THEM because they keep moving while you need to stay stationary. The only way to kill them is to basically back them into a corner and just swarm them with your party, or to just wait out the timer of their fleeing so they attack again, and hopefully you do enough damage to them that you kill them before they decide to flee again. (one of the reasons the feeding stunlock is mandatory, unfortunately).
  • Certain enemies are just cancer to deal with despite not being particularly strong lorewise. The worst of the bunch are the mages that spit acid mist, which makes your character stagger and deals aoe damage which quickly raises your fury meter on top of draining your health. Critter enemies can also suck a d!ck, because despite doing practically no damage and dying in one hit their hitboxes are just torture. If you want to hit them, you are struggling to aim at them, especially since they usually jump around (think of the small spiders for example). If you want to reach an enemy mage, they just bodyblock you despite being the height of your shoe (and somehow the mouse will always target them instead of the ground next to them so you can run there).
  • The graphics just haven't aged all that great.
  • Dialogue options make no difference beyond the immediate next few lines. The story is linnear (edit: until the ending, which is based on a karma system).
  • (Edit after beating the game:) The second half of the game is clearly rushed, especially as you near the end. Maps get more linnear, story progress feels abrupt and basically trying to tie up as many loose ends as possible to get it over with. For example I never met either my first female party member or my sire in the second half of the game, despite knowing they do have "modern" models thanks to file leaks on the internet.
  • The voice acting varies in quality. Especially in the second half (with the nosferatu party member being the worst fit, that bumhole of a face should NOT speak like a 90s friendly black dude)
  • There are progressively more bugs as the game goes on, a few (very few to be fair) of them being game-breaking.

While finishing the game did somewhat improve my impression of Redemption, it wasn't enough to save it.
Thumbs down. I really want to enjoy Vampire the Masquerade Redemption, truly. The game just won't let me. The combat is EXTREMELY clungy.
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Comments
76561199068992875 24 Feb @ 2:34pm 
温柔耐心人皮话多御姐萝莉 各种制服都可以
skurczybyk 23 Apr, 2024 @ 8:25am 
The game knows you need a shower
Rutsah 23 Apr, 2024 @ 7:42am 
And yet on that same match I still got the MvP Nemesis. The game knows what's up.
Nemesis666 22 Apr, 2024 @ 6:37pm 
maybe get better at dota so u dont have to ♥♥♥♥♥♥♥♥ enemys? OR u stay childish like a 12y old and spam ez when u win your guardian game xD.......your decision (but we all know what it will be xD)
skurczybyk 4 Mar, 2024 @ 4:26am 
nerd
Grimoirian 22 Nov, 2016 @ 2:21pm 
All hail the :monolith: