Stellaris

Stellaris

39 ratings
Undying Ships Civic
   
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31 Jan, 2022 @ 2:31am
7 May, 2022 @ 8:44am
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Undying Ships Civic

Description
Adds a civic that makes your fleets very difficult to damage permanantly. This is done by increasing health and health regen by a ton, but also by increasing combat disengagement change by 1000% this makes it so that even if your fleet loses a battle, it should not lose any combat stength.
Combat disengagement cannot save ships from being oneshot however. So you can still lose ships against enemies that deal high damage per shot.
13 Comments
eleonlin 21 Aug, 2022 @ 7:17pm 
perfect! I give this to AI so that they can stand against 25x crisis. Epic battle
Valanaria  [author] 7 May, 2022 @ 8:47am 
I believe I already had an alternative workaraound in place: an event that simply deleted the civic from any ai player. But regardless, I integrated this code to the civic to prevent any one-civic AI from spawning. Thank you!
Hiro 7 May, 2022 @ 3:26am 
A common use case that shows up in many mods is to prevent AI players from performing an action at all, limiting it only to human players. In that case one simply needs to add the following block to the action to prevent the AI from ever performing it:

ai_weight = {
weight = 0
}
Valanaria  [author] 12 Feb, 2022 @ 12:10am 
Noticed this in my save too. I unfortunately don't know how prevent ai from spawning with it. If it is a problem, i can look into fixing it when I have time.
Zora 10 Feb, 2022 @ 8:32pm 
Yes Ais can Spawn with this Just ran into a Fanatic Purifier with this Civic while I was using it. The Station keeps healing and I had two 13 Million Fleet power against its 2K. ridiculous to watch XD
falhxer 6 Feb, 2022 @ 6:12am 
Glad to be of help :)
Valanaria  [author] 6 Feb, 2022 @ 5:26am 
Yeah i forgot to add "for rp purposes" in the description as I hadn't intended for this to care about balance. While i don't think a mere -90% naval reduction would make this balanced, it could be interesting with a -100% naval cap, meaning that for every ship built, the upkeep of all ships would increase so your economy could support only a few ships at a time and only so much even in the endgame(atleast i think that's how it would work). it is an interesting idea.
falhxer 6 Feb, 2022 @ 2:43am 
So cheat mode? But why not limit it to -90% in naval cap as a balance for roleplay? I see it as a cool mod if balanced properly. Maybe a second version?
josephblackstad 5 Feb, 2022 @ 6:32pm 
This is quite possibly the most busted small-scale mod on the workshop. Nice!
Faded 5 Feb, 2022 @ 8:02am 
@Shoarmadad ACOT Defines doesn't change the stats of the ships themselves. It only changes how fleet power is calculated.