Hearts of Iron IV

Hearts of Iron IV

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Falcon's Generic Focus
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23 Jan, 2022 @ 10:47pm
1 Oct, 2022 @ 10:43am
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Falcon's Generic Focus

Description
A brand new generic focus tree!

I was bored with the generic focus tree and found it to be quite the opposite of fun to me while playing a lot of generic countries. So I made my own, feedback is appreciated (this description will be improved later).

If you've got a bug or a feature request, you can comment it below, or you could open an issue on Github :)![github.com]

Compatibility

Should be compatible with all DLCs as far as I know, but doesn’t require any of them. If someone has an issue due to a missing DLC, don’t hesitate to notify me, I’ll do all I can to make it as vanilla-compatible as possible.

For other mods compatibility, this one only overrides the generic focus file and not a single other one. So unless a mod overrides the generic focus file or seriously messes with core concepts of the game, this should work just fine.

Some features
  • Basic AI behavior to avoid ending up with chaotic games and/or messing up historically-focused games
  • Industrial, political and military branches
  • Ideology "spectrum" for the political branch
  • Focuses to change ideology. You can now finally become unaligned without having to die of old age!
  • A focus tree for government in exile (it's still very small)

What's next ?
  • Make the AI more intelligent
  • Balance the mod according to feedback

Is this historical ?

"Yes" and no. No, because no generic focus tree can really be historical. But "yes", in the way that if you enable historical focuses, no generic country in the world will attempt to change ideology and you should end up with a quite historical game indeed. I made my best to make sure that historical games don't end up with some random big-ass country deciding to go completely 180° and mess everything up, so if that ever happens with my mod, don't hesitate to tell me, I'll check what I did wrong!

Why did you even bother ?

I play a lot of tiny countries in Hearts of Iron IV, and since a looong time ago. I just love starting as an underdog and rising up to try and have an impact on the world, but the generic focus tree has always been bugging me off. The problem isn’t in “how it’s weak or powerful”, in my opinion : some parts of it are almost insultingly useless while others are stupidly powerful and easy to reach, allowing mostly for cheesy strategies to be used.

Some of those bonuses look... a bit too powerful

I can understand the concerns! Though after playing almost 1000 hours the game and a lot of generic countries, I noticed how underpowered to oblivion they were. Even after extensive testing, it turns out that without cheesing the hell out of the game, a generic country is pretty much designed to be swallowed by a bigger one (even comments in-code suggests this). So while some focuses give some quite strong bonuses, in my opinion, this still won't make generic countries overpowered : it'll just enable some fun options to them and at least let players find some enjoyment :)
Popular Discussions View All (2)
5
13 Aug, 2022 @ 5:17am
Ideas & Suggestions
Jean-Jacques Falcon
0
15 Jul, 2022 @ 1:18pm
[Suggestions] Government in Exile focus tree
Jean-Jacques Falcon
29 Comments
Jean-Jacques Falcon  [author] 1 Oct, 2022 @ 10:38am 
@이동현 Actually, this is normal (if I understood the matter correctly?). The focuses add offmap factories, which mean that they aren't in a definite state. I did this for several reasons:

1. It can give some industrial leverage for governments in exile, especially when playing a minor country
2. It's much more robust compared to adding building slots in states, because there is a hard cap on building slots and a lot of edgecases to handle with dozens and dozens of near-brainmelting conditions just to add factories

It works exactly as the chinese focus tree's offmap factories bonuses
이동현 1 Oct, 2022 @ 10:04am 
I tried out after BBA update, it seems in industrial focuses the factories wouldn't be added in provinces, but it shows (indicated in factory number on the top of the UI) "offmap mil/civ factories. could you check it out?

I think this can be prevented by adding building slot in provinces. just like in most major/minor industry national focuses
Jean-Jacques Falcon  [author] 1 Oct, 2022 @ 9:22am 
Updated for By Blood Alone and the newest game version, but does *not* require By Blood Alone! I kept the mod retro-compatible for that purpose :)
武士道 10 Sep, 2022 @ 7:38am 
great, thanks a lot!
Jean-Jacques Falcon  [author] 10 Sep, 2022 @ 6:40am 
Well, you can! Credits are more than enough for me :D
武士道 10 Sep, 2022 @ 4:32am 
may I use this tree for my mod? credit is given ofc!
Jean-Jacques Falcon  [author] 15 Jul, 2022 @ 1:31pm 
I think I'll consider a permanent decision from the host to enable it for AIs, I'll add it to my ideas list!
Konka 28 Jun, 2022 @ 12:03pm 
Would be great if the was maybe a decision to let them take the focus
Jean-Jacques Falcon  [author] 28 Jun, 2022 @ 9:31am 
@Konka I originally let the AI take the extra resources focus, but it made the game severely unbalanced, so I disabled it (I think I left a small chance for steel production eventually, but I'd have to double-check that)
Konka 27 Jun, 2022 @ 2:32pm 
I the a reason the Ai wont take the extra resources focus?