Fights in Tight Spaces
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Fights in TIER Spaces
Автор: 坑坑KengKeng
Explain which cards you need to choose by only 1 picture!
   
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Fights in TIER Spaces

If you feels too hard to win, try to build deck with this form!
If you feels easy, you could try the combos in T2 cards such as:
  • Wrestling
  • bleeding
  • 2-2 long distance deck
  • infinite loop deck (need many parts so hard to build, but extremely strong)

    here is a 2 billion damage made by loop deck~

counter deck is T3 now lol

a smooth deck should have only 12~20 cards remaining with:
  • 2~4 moves
  • 3~5 controls
  • 3~7 specials
  • and attacks the rest.
But remember: no single card should be put in more than 2.
Some bug report
"Shimmy" could retain dodge cross turn. (don't fix it please! make it officially!)
"Shimmy" was seen as an attack card that it will consume the charge of "steel self".

"Palm strike" played in the last turn won't increase attack, if you uses RollBACK this turn.
Sometimes, "turning back enemy" would ignore the turn-around effect of "Grapple", if you uses RollBACK this turn.
Коментарів: 5
坑坑KengKeng  [автор] 29 верес. 2023 о 7:15 
no...shimmy now dead.RIP
MouthWideOpen 13 січ. 2023 о 18:28 
I feel like Combo Counter should be in at least 1.5? With high combo and the upgraded version, it hits like a truck.
Gorbash 28 трав. 2022 о 13:24 
Real nice listing,
I would add that throw is something really handy, as every Boss is vulnerable to it, but only if you have a good finisher (like the {upgraded}bleeding kick). then the Stab (ignores shield, also the normal damage) with the bleeding effect goes well with it.
Dekar_Serverbot 23 квіт. 2022 о 18:58 
i remember when shimmy (when it was named dodge) was the most useless card in game, yes even worse than step
Bugs 4 Teeth 22 лют. 2022 о 13:57 
I almost never picked special cards because i always viewed them as situational. but with your advice, i started thinking about some of them a little differently. especially recall.

nice little presentation you whipped together btw. :ss13ok: