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Have to say, that because the default AI makes enemies behave like static turrets, the solution to getting every AI guy in this mission is peaking around the corner, then spamming grenades.
The only way I found to make AI move inside buildings was using this script from the forums: https://forums.bohemia.net/forums/topic/222856-generate-ai-path-for-building/
Might want to look into it to create a building patrol of some kind.
Well done and recommended.