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Also, sorry I didn't reply to this sooner, but more variation in gravity and day length sounds real neat to me. That being said, do make sure that gravity on big planets is still low enough to make traversal reasonable. I'd say that around 3 blocks with a single normal jump should be about as high as it gets.
Even if it's my mod, I always want to hear great ideas from users, mostly because other players usually have so many amazing touches that I feel like they make 50% of the work to make the mod great =)
About the day/night cycles not being relative to planet size, it was just a tweak that I guess there's no problem in change it back to vanilla cycle, I can even do that these days if you want to. About the OpenStarbound, I'll be very honest and say that OpenStarbound is like cosmic magic to me, so I never really got the time to study their code. I'm pretty sure the way I changed would never be a problem for OpenStarbound, but it super worth the try. Thanks for the comment by the way =)
Also, do you know if the lighting changes work with OpenStarbound?
it feel's like it more so overrides your?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=729456269