Tabletop Simulator

Tabletop Simulator

67 ratings
Kingdom Death: Monster v1.6 [fork from Misterslack & Farbod]
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Type: Game
Complexity: Low Complexity
Number of Players: 1, 2, 3, 4
File Size
Posted
Updated
7.928 MB
16 Jan, 2022 @ 4:35pm
8 Feb, 2022 @ 11:10pm
20 Change Notes ( view )

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Kingdom Death: Monster v1.6 [fork from Misterslack & Farbod]

Description
Fork of my changes of misterslack's and Farbord's Kingdom Death: Monster table.
It may or may not take advantage of the other 2 tables to update, it's hard to say for now.
At least it exists !

Sources available at : https://github.com/MeixDev/kdm-tts
(Last pushed to the board on Jan 30th, 20h22 CET/UTC+1)

Changelogs available in the notes of version, or in the forums.

Many thanks to :
• misterslack, for the base table (his mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2112101994 )
• Maximo1984, for quite a lot (if not most!) of the card images in this mod. And at least in part for the templates that allowed to create the ones he didn't create himself!

What's next ?

- I want to add more CCG content, but it probably will be manual. The current automatic "CCG Homebrew" option will be removed : Granular CCG content is made to be added separately, not as a batch.
- The People of the Dark CCG campaign
- The People of the Loop campaign if I like it after reading and Rhed approves it ?
- More non-CCG homebrew content. I went through Festive Hunt Events once upon a time, for example, and would like to see them again. Same with the Neko custom gear available here on the workshop.
- Your suggestions, maybe ? \o
Popular Discussions View All (5)
22
29 Apr @ 9:37pm
Issues
Meï
12
30 Jun, 2023 @ 9:36am
Suggestions & Feedbacks
Meï
5
31 Jan, 2022 @ 12:17pm
Sneak Peeks [Feedback Appreciated!]
Meï
126 Comments
elephant fernandez 4 Jul @ 4:04am 
hello i found a way to change normal stuff with community edition stuff
all you have to do is like you would add strains to the fighting art deck, you take out the kingdom death monster archive sack replace the things you want(for example rawhide whip with the CE one) reset the archive and put the sack back in with the changes youve done)

this even works with the rule book! (sometimes you have to try a few times to make the script work but it will work once it well works)

i wouldnt recommend replacing the settlement locations because they dont work because the 1.6 changed the materials and locations of some gear and keep in mind 1.6 added, removed or changed locations of some gear when you decide to add CE to your archive
also keep in mind that CE buffed showdown rewards for some monsters like screaming antelope but you can lock the rule book and write on it to change those back
elephant fernandez 24 Jun @ 3:59am 
mb theres a different mod with that option(i think its misterslacks and farbords mod), will you plan on adding it?
elephant fernandez 24 Jun @ 3:56am 
wasnt there an option to turn community edition on when making a new campaign? i swear there was
Lily Haze 11 Jun @ 4:55am 
Some assets seem to not load. Specifically, Alison the Twilight Knight. Dunno if she was removed, or just messed up.
AeonicVector 21 May @ 2:16pm 
Seconding @Nachoo's thoughts. Beyond further implementing community content like CCGs, a way to enable Fen's 5-6 player rules (or at-least the player so it can be handled manually) would be wonderful. Also, maybe double-check the data on some of the module uploads, had a few issues in the Allison one at last check, but love the work overall.
High Heresiarch 7 Mar @ 11:36am 
@erosas Use the "Timeline" button at the upper left portion of the screen and keep track of your survivors with the big board at the bottom of the table.
erosas 17 Feb @ 3:55pm 
Maybe this is a dumb question ¯\_(ツ)_/¯ but where is the settlement sheet? I can't find it anywhere
Nachoo 5 Oct, 2024 @ 2:34am 
is there a way to add more player cards to the board? cause its possible to adjust the game for 5-6 players but i dont know how to add more of the player thingos
Hessian Lobo 2 Mar, 2024 @ 8:37am 
I'm interested in knowing if, by any chance, the mod will be still worked on?
I've seen that certain expansions and future content will not be added, which is no problem tbh considering they are working on a sim.

But in my case, I don't have the money to buy the base game, even less the expansions, so at least being able to play the currently allowed content is great for me, but I've seen people experiencing bugs here and there, so I'm curios about that.
Mundi 24 Feb, 2024 @ 8:04pm 
Quick thing! Wanted to know how one would add in stuff like new gear cards and the like so they interact with the battleui, stats, etc. I wanna make a seperate save for me and some friends' homebrew stuff