Project Zomboid

Project Zomboid

42 ratings
Broken World Starter Kits
   
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11 Jan, 2022 @ 12:23pm
13 Jan, 2022 @ 9:50am
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Broken World Starter Kits

Description
Adds four starting kits as traits to choose from.

1: Barely Prepared (1pt): Start with a Baseball Bat, Satchel, Food, and Water Bottle.

2. Scrounger (4pts): Start with a Crowbar, Hand Axe, School Backpack, Water Bottle, Food, Two Bandages, Matches, Can Opener, Army Boots, Leather Gloves, and Hand Torch.

3. Survivor (6pts): Start with a Spiked Baseball Bat, Hammer, Duffelbag, Water Bottle, Food, Two Bandages, Alcohol Wipes, Disinfectant, Matches, Can Opener, Hardhat, Leather Jacket, and Hand Torch.

4. Prepper (8pts): Start with an Axe, Nightstick, Hiking Backpack, Water Bottle, Food, Three Bandages, Alcohol Wipes, Disinfectant, Painkillers, Antibiotics, Matches, One Molotov, Can Opener, Riot Helmet, Police Vest, and Hand Torch.

Customized for personal server use from Banjo's Item Kit Traits Improved: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2689282871

Workshop ID: 2716243370
Mod ID: BrokenWorldKits
10 Comments
zen 14 Jan, 2024 @ 7:21am 
Please give us the option to edit the trait costs.
anarko_1 22 Dec, 2023 @ 9:15am 
barely prepared - 3

scrounger - 5 or 6

survivor - 10

prepper 15 or higher


that is a bit more balanced in my opinion!
THE ROACHINATOR 12 Sep, 2023 @ 10:17am 
@Prdovecek then dont pick the trait??
Greey 11 Mar, 2023 @ 8:01am 
in my opinion its too op like for eight pts i just choose underweight and bam i got full 50 days of gameplay in first seconds
chaoticsilver 31 May, 2022 @ 8:20pm 
My personal opinion~ Prepper cost should be increased to 10 points
Sephoix 1 Mar, 2022 @ 6:33pm 
Hey not sure what entirely happened, but I think the 41.66 update may of broke some things. Cause when hosting the traits don't appear in the list despite the mod being enabled and even loaded into the server settings.
SneakyPie  [author] 15 Jan, 2022 @ 10:06am 
Ah good to know! Thanks for the heads up.
Omni 15 Jan, 2022 @ 8:12am 
Ah, interesting. To each their own then. :)

I tried a high zombie count as well but it breaks the game once you get more than 12 people or so. Some players have all the zombies and then others have none. I run a 32 slot server and I've found that if you want more zombies, you might actually want to turn that value down. Tweaking respawns and the migration patterns seemed more effective for larger slot servers.
SneakyPie  [author] 15 Jan, 2022 @ 6:50am 
This mod was designed for a server where it's 12 months after the initial outbreak. The "story" is that the survivors have survived for those 12 months as well and this is the equipment they still have on them.

All loot pools are set to very rare and the zombie count very high. Also fire spread is turned off.
Omni 14 Jan, 2022 @ 8:43pm 
Giving new characters a free molotov and/or hand torch seems like a mistake :bbtraccoon: